Fixes to mounting, outfit randomizing, and added creature getSpeed to the lua binding.

This commit is contained in:
BeniS
2012-07-16 11:08:27 +12:00
parent f47a947bf3
commit 92e3c2cbd6
4 changed files with 5 additions and 6 deletions

View File

@@ -1054,7 +1054,9 @@ void Game::mount(bool mount)
{
if(!canPerformGameAction())
return;
m_protocolGame->sendMountStatus(mount);
m_mounted = mount;
}
bool Game::checkBotProtection()

View File

@@ -298,6 +298,7 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassMemberFunction<Creature>("getId", &Creature::getId);
g_lua.bindClassMemberFunction<Creature>("getName", &Creature::getName);
g_lua.bindClassMemberFunction<Creature>("getHealthPercent", &Creature::getHealthPercent);
g_lua.bindClassMemberFunction<Creature>("getSpeed", &Creature::getSpeed);
g_lua.bindClassMemberFunction<Creature>("getSkull", &Creature::getSkull);
g_lua.bindClassMemberFunction<Creature>("getShield", &Creature::getShield);
g_lua.bindClassMemberFunction<Creature>("getEmblem", &Creature::getEmblem);