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More changes to painter
This commit is contained in:
317
src/framework/graphics/ogl/painterogl.cpp
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317
src/framework/graphics/ogl/painterogl.cpp
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@@ -0,0 +1,317 @@
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/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
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* THE SOFTWARE.
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*/
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#include "painterogl.h"
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#include <framework/graphics/graphics.h>
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#include <framework/platform/platformwindow.h>
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PainterOGL::PainterOGL()
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{
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m_glTextureId = 0;
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m_oldStateIndex = 0;
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m_color = Color::white;
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m_opacity = 1.0f;
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m_compositionMode = CompositionMode_Normal;
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m_blendEquation = BlendEquation_Add;
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m_shaderProgram = nullptr;
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m_texture = nullptr;
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m_alphaWriting = false;
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setResolution(g_window.getSize());
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}
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void PainterOGL::resetState()
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{
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resetColor();
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resetOpacity();
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resetCompositionMode();
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resetBlendEquation();
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resetClipRect();
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resetShaderProgram();
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resetTexture();
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resetAlphaWriting();
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resetTransformMatrix();
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}
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void PainterOGL::refreshState()
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{
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updateGlViewport();
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updateGlCompositionMode();
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updateGlBlendEquation();
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updateGlClipRect();
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updateGlTexture();
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updateGlAlphaWriting();
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}
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void PainterOGL::saveState()
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{
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assert(m_oldStateIndex<10);
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m_olderStates[m_oldStateIndex].resolution = m_resolution;
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m_olderStates[m_oldStateIndex].transformMatrix = m_transformMatrix;
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m_olderStates[m_oldStateIndex].projectionMatrix = m_projectionMatrix;
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m_olderStates[m_oldStateIndex].textureMatrix = m_textureMatrix;
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m_olderStates[m_oldStateIndex].color = m_color;
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m_olderStates[m_oldStateIndex].opacity = m_opacity;
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m_olderStates[m_oldStateIndex].compositionMode = m_compositionMode;
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m_olderStates[m_oldStateIndex].blendEquation = m_blendEquation;
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m_olderStates[m_oldStateIndex].clipRect = m_clipRect;
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m_olderStates[m_oldStateIndex].shaderProgram = m_shaderProgram;
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m_olderStates[m_oldStateIndex].texture = m_texture;
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m_olderStates[m_oldStateIndex].alphaWriting = m_alphaWriting;
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m_oldStateIndex++;
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}
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void PainterOGL::saveAndResetState()
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{
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saveState();
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resetState();
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}
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void PainterOGL::restoreSavedState()
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{
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m_oldStateIndex--;
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setResolution(m_olderStates[m_oldStateIndex].resolution);
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setTransformMatrix(m_olderStates[m_oldStateIndex].transformMatrix);
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setProjectionMatrix(m_olderStates[m_oldStateIndex].projectionMatrix);
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setTextureMatrix(m_olderStates[m_oldStateIndex].textureMatrix);
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setColor(m_olderStates[m_oldStateIndex].color);
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setOpacity(m_olderStates[m_oldStateIndex].opacity);
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setCompositionMode(m_olderStates[m_oldStateIndex].compositionMode);
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setBlendEquation(m_olderStates[m_oldStateIndex].blendEquation);
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setClipRect(m_olderStates[m_oldStateIndex].clipRect);
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setShaderProgram(m_olderStates[m_oldStateIndex].shaderProgram);
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setTexture(m_olderStates[m_oldStateIndex].texture);
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setAlphaWriting(m_olderStates[m_oldStateIndex].alphaWriting);
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}
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void PainterOGL::clear(const Color& color)
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{
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glClearColor(color.rF(), color.gF(), color.bF(), color.aF());
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void PainterOGL::clearRect(const Color& color, const Rect& rect)
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{
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Rect oldClipRect = m_clipRect;
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setClipRect(rect);
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glClearColor(color.rF(), color.gF(), color.bF(), color.aF());
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glClear(GL_COLOR_BUFFER_BIT);
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setClipRect(oldClipRect);
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}
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void PainterOGL::setCompositionMode(Painter::CompositionMode compositionMode)
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{
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if(m_compositionMode == compositionMode)
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return;
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m_compositionMode = compositionMode;
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updateGlCompositionMode();
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}
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void PainterOGL::setBlendEquation(Painter::BlendEquation blendEquation)
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{
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if(m_blendEquation == blendEquation)
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return;
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m_blendEquation = blendEquation;
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updateGlBlendEquation();
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}
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void PainterOGL::setClipRect(const Rect& clipRect)
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{
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if(m_clipRect == clipRect)
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return;
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m_clipRect = clipRect;
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updateGlClipRect();
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}
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void PainterOGL::setTexture(Texture* texture)
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{
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if(m_texture == texture)
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return;
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m_texture = texture;
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uint glTextureId;
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if(texture) {
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setTextureMatrix(texture->getTransformMatrix());
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glTextureId = texture->getId();
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} else
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glTextureId = 0;
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if(m_glTextureId != glTextureId) {
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m_glTextureId = glTextureId;
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updateGlTexture();
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}
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}
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void PainterOGL::setAlphaWriting(bool enable)
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{
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if(m_alphaWriting == enable)
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return;
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m_alphaWriting = enable;
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updateGlAlphaWriting();
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}
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void PainterOGL::setResolution(const Size& resolution)
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{
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// The projection matrix converts from Painter's coordinate system to GL's coordinate system
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// * GL's viewport is 2x2, Painter's is width x height
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// * GL has +y -> -y going from bottom -> top, Painter is the other way round
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// * GL has [0,0] in the center, Painter has it in the top-left
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//
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// This results in the Projection matrix below.
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//
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// Projection Matrix
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// Painter Coord ------------------------------------------------ GL Coord
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// ------------- | 2.0 / width | 0.0 | 0.0 | ---------------
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// | x y 1 | * | 0.0 | -2.0 / height | 0.0 | = | x' y' 1 |
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// ------------- | -1.0 | 1.0 | 1.0 | ---------------
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Matrix3 projectionMatrix = { 2.0f/resolution.width(), 0.0f, 0.0f,
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0.0f, -2.0f/resolution.height(), 0.0f,
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-1.0f, 1.0f, 1.0f };
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m_resolution = resolution;
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setProjectionMatrix(projectionMatrix);
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if(g_painter == this)
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updateGlViewport();
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}
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void PainterOGL::scale(float x, float y)
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{
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Matrix3 scaleMatrix = {
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x, 0.0f, 0.0f,
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0.0f, y, 0.0f,
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0.0f, 0.0f, 1.0f
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};
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setTransformMatrix(m_transformMatrix * scaleMatrix.transposed());
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}
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void PainterOGL::translate(float x, float y)
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{
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Matrix3 translateMatrix = {
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1.0f, 0.0f, x,
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0.0f, 1.0f, y,
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0.0f, 0.0f, 1.0f
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};
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setTransformMatrix(m_transformMatrix * translateMatrix.transposed());
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}
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void PainterOGL::rotate(float angle)
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{
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Matrix3 rotationMatrix = {
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std::cos(angle), -std::sin(angle), 0.0f,
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std::sin(angle), std::cos(angle), 0.0f,
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0.0f, 0.0f, 1.0f
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};
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setTransformMatrix(m_transformMatrix * rotationMatrix.transposed());
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}
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void PainterOGL::rotate(float x, float y, float angle)
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{
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translate(-x, -y);
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rotate(angle);
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translate(x, y);
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}
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void PainterOGL::pushTransformMatrix()
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{
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m_transformMatrixStack.push_back(m_transformMatrix);
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assert(m_transformMatrixStack.size() < 100);
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}
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void PainterOGL::popTransformMatrix()
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{
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assert(m_transformMatrixStack.size() > 0);
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setTransformMatrix(m_transformMatrixStack.back());
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m_transformMatrixStack.pop_back();
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}
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void PainterOGL::updateGlTexture()
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{
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if(m_glTextureId != 0)
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glBindTexture(GL_TEXTURE_2D, m_glTextureId);
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}
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void PainterOGL::updateGlCompositionMode()
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{
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switch(m_compositionMode) {
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case CompositionMode_Normal:
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if(g_graphics.canUseBlendFuncSeparate())
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
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else
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case CompositionMode_Multiply:
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glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case CompositionMode_Add:
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glBlendFunc(GL_ONE, GL_ONE);
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break;
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case CompositionMode_Replace:
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glBlendFunc(GL_ONE, GL_ZERO);
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break;
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case CompositionMode_DestBlending:
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glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
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break;
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case CompositionMode_Light:
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glBlendFunc(GL_ZERO, GL_SRC_COLOR);
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break;
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}
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}
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void PainterOGL::updateGlBlendEquation()
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{
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if(!g_graphics.canUseBlendEquation())
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return;
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if(m_blendEquation == BlendEquation_Add)
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glBlendEquation(0x8006); // GL_FUNC_ADD
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else if(m_blendEquation == BlendEquation_Max)
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glBlendEquation(0x8008); // GL_MAX
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}
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void PainterOGL::updateGlClipRect()
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{
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if(m_clipRect.isValid()) {
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glEnable(GL_SCISSOR_TEST);
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glScissor(m_clipRect.left(), m_resolution.height() - m_clipRect.bottom() - 1, m_clipRect.width(), m_clipRect.height());
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} else {
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glScissor(0, 0, m_resolution.width(), m_resolution.height());
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glDisable(GL_SCISSOR_TEST);
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}
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}
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void PainterOGL::updateGlAlphaWriting()
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{
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if(m_alphaWriting)
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glColorMask(1,1,1,1);
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else
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glColorMask(1,1,1,0);
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}
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void PainterOGL::updateGlViewport()
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{
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glViewport(0, 0, m_resolution.width(), m_resolution.height());
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}
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119
src/framework/graphics/ogl/painterogl.h
Normal file
119
src/framework/graphics/ogl/painterogl.h
Normal file
@@ -0,0 +1,119 @@
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/*
|
||||
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
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#ifndef PAINTEROGL_H
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#define PAINTEROGL_H
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#include <framework/graphics/painter.h>
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class PainterOGL : public Painter
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{
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public:
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struct PainterState {
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Size resolution;
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Matrix3 transformMatrix;
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Matrix3 projectionMatrix;
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Matrix3 textureMatrix;
|
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Color color;
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float opacity;
|
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Painter::CompositionMode compositionMode;
|
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Painter::BlendEquation blendEquation;
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Rect clipRect;
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Texture *texture;
|
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PainterShaderProgram *shaderProgram;
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bool alphaWriting;
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};
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PainterOGL();
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virtual ~PainterOGL() { }
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virtual void bind() { refreshState(); }
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virtual void unbind() { }
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|
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void resetState();
|
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virtual void refreshState();
|
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void saveState();
|
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void saveAndResetState();
|
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void restoreSavedState();
|
||||
|
||||
void clear(const Color& color);
|
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void clearRect(const Color& color, const Rect& rect);
|
||||
|
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virtual void setTransformMatrix(const Matrix3& transformMatrix) { m_transformMatrix = transformMatrix; }
|
||||
virtual void setProjectionMatrix(const Matrix3& projectionMatrix) { m_projectionMatrix = projectionMatrix; }
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virtual void setTextureMatrix(const Matrix3& textureMatrix) { m_textureMatrix = textureMatrix; }
|
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virtual void setCompositionMode(CompositionMode compositionMode);
|
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virtual void setBlendEquation(BlendEquation blendEquation);
|
||||
virtual void setClipRect(const Rect& clipRect);
|
||||
virtual void setShaderProgram(PainterShaderProgram *shaderProgram) { m_shaderProgram = shaderProgram; }
|
||||
virtual void setTexture(Texture *texture);
|
||||
virtual void setAlphaWriting(bool enable);
|
||||
|
||||
void setTexture(const TexturePtr& texture) { setTexture(texture.get()); }
|
||||
void setResolution(const Size& resolution);
|
||||
|
||||
void scale(float x, float y);
|
||||
void translate(float x, float y);
|
||||
void rotate(float angle);
|
||||
void rotate(float x, float y, float angle);
|
||||
|
||||
void pushTransformMatrix();
|
||||
void popTransformMatrix();
|
||||
|
||||
Matrix3 getTransformMatrix() { return m_transformMatrix; }
|
||||
Matrix3 getProjectionMatrix() { return m_projectionMatrix; }
|
||||
Matrix3 getTextureMatrix() { return m_textureMatrix; }
|
||||
BlendEquation getBlendEquation() { return m_blendEquation; }
|
||||
PainterShaderProgram *getShaderProgram() { return m_shaderProgram; }
|
||||
bool getAlphaWriting() { return m_alphaWriting; }
|
||||
|
||||
void resetBlendEquation() { setBlendEquation(BlendEquation_Add); }
|
||||
void resetTexture() { setTexture(nullptr); }
|
||||
void resetAlphaWriting() { setAlphaWriting(false); }
|
||||
void resetTransformMatrix() { setTransformMatrix(Matrix3()); }
|
||||
|
||||
protected:
|
||||
void updateGlTexture();
|
||||
void updateGlCompositionMode();
|
||||
void updateGlBlendEquation();
|
||||
void updateGlClipRect();
|
||||
void updateGlAlphaWriting();
|
||||
void updateGlViewport();
|
||||
|
||||
CoordsBuffer m_coordsBuffer;
|
||||
|
||||
std::vector<Matrix3> m_transformMatrixStack;
|
||||
Matrix3 m_transformMatrix;
|
||||
Matrix3 m_projectionMatrix;
|
||||
Matrix3 m_textureMatrix;
|
||||
|
||||
BlendEquation m_blendEquation;
|
||||
Texture *m_texture;
|
||||
bool m_alphaWriting;
|
||||
|
||||
PainterState m_olderStates[10];
|
||||
int m_oldStateIndex;
|
||||
|
||||
uint m_glTextureId;
|
||||
};
|
||||
|
||||
#endif
|
||||
328
src/framework/graphics/ogl/painterogl1.cpp
Normal file
328
src/framework/graphics/ogl/painterogl1.cpp
Normal file
@@ -0,0 +1,328 @@
|
||||
/*
|
||||
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#if !defined(OPENGL_ES) || OPENGL_ES==1
|
||||
|
||||
#include "painterogl1.h"
|
||||
#include <framework/graphics/graphics.h>
|
||||
|
||||
PainterOGL1 *g_painterOGL1 = nullptr;
|
||||
|
||||
PainterOGL1::PainterOGL1()
|
||||
{
|
||||
m_matrixMode = GL_PROJECTION;
|
||||
resetState();
|
||||
}
|
||||
|
||||
void PainterOGL1::refreshState()
|
||||
{
|
||||
PainterOGL::refreshState();
|
||||
updateGlColor();
|
||||
updateGlMatrixMode();
|
||||
updateGlTransformMatrix();
|
||||
updateGlProjectionMatrix();
|
||||
updateGlTextureMatrix();
|
||||
updateGlTextureState();
|
||||
}
|
||||
|
||||
void PainterOGL1::bind()
|
||||
{
|
||||
PainterOGL::bind();
|
||||
|
||||
// vertex and texture coord arrays are always enabled
|
||||
// to avoid massive enable/disables, thus improving frame rate
|
||||
if(g_graphics.canUseDrawArrays())
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
|
||||
void PainterOGL1::unbind()
|
||||
{
|
||||
if(g_graphics.canUseDrawArrays())
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
|
||||
void PainterOGL1::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
|
||||
{
|
||||
int vertexCount = coordsBuffer.getVertexCount();
|
||||
if(vertexCount == 0)
|
||||
return;
|
||||
|
||||
bool textured = coordsBuffer.getTextureCoordCount() != 0 && m_texture;
|
||||
|
||||
// skip drawing of empty textures
|
||||
if(textured && m_texture->isEmpty())
|
||||
return;
|
||||
|
||||
if(textured != m_textureEnabled) {
|
||||
m_textureEnabled = textured;
|
||||
updateGlTextureState();
|
||||
}
|
||||
|
||||
// GDI Generic driver has this bug
|
||||
if(g_graphics.hasScissorBug())
|
||||
updateGlClipRect();
|
||||
|
||||
// use vertex arrays if possible, much faster
|
||||
if(g_graphics.canUseDrawArrays()) {
|
||||
// update coords buffer hardware caches if enabled
|
||||
coordsBuffer.updateCaches();
|
||||
bool hardwareCached = coordsBuffer.isHardwareCached();
|
||||
|
||||
// only set texture coords arrays when needed
|
||||
if(textured) {
|
||||
if(hardwareCached) {
|
||||
coordsBuffer.getHardwareTextureCoordArray()->bind();
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, nullptr);
|
||||
} else
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, coordsBuffer.getTextureCoordArray());
|
||||
}
|
||||
|
||||
// set vertex array
|
||||
if(hardwareCached) {
|
||||
coordsBuffer.getHardwareVertexArray()->bind();
|
||||
glVertexPointer(2, GL_FLOAT, 0, nullptr);
|
||||
} else
|
||||
glVertexPointer(2, GL_FLOAT, 0, coordsBuffer.getVertexArray());
|
||||
|
||||
if(hardwareCached)
|
||||
HardwareBuffer::unbind(HardwareBuffer::VertexBuffer);
|
||||
|
||||
// draw the element in coords buffers
|
||||
if(drawMode == Triangles)
|
||||
glDrawArrays(GL_TRIANGLES, 0, vertexCount);
|
||||
else if(drawMode == TriangleStrip)
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexCount);
|
||||
}
|
||||
#ifndef OPENGL_ES
|
||||
else {
|
||||
int verticesSize = vertexCount*2;
|
||||
float *vertices = coordsBuffer.getVertexArray();
|
||||
float *texCoords = coordsBuffer.getTextureCoordArray();
|
||||
|
||||
// use glBegin/glEnd, this is not available in OpenGL ES
|
||||
// and is considered much slower then glDrawArrays,
|
||||
// but this code is executed in really old graphics cards
|
||||
if(drawMode == Triangles)
|
||||
glBegin(GL_TRIANGLES);
|
||||
else if(drawMode == TriangleStrip)
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
for(int i=0;i<verticesSize;i+=2) {
|
||||
if(textured)
|
||||
glTexCoord2f(texCoords[i], texCoords[i+1]);
|
||||
glVertex2f(vertices[i], vertices[i+1]);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void PainterOGL1::drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture)
|
||||
{
|
||||
if(texture->isEmpty())
|
||||
return;
|
||||
|
||||
setTexture(texture.get());
|
||||
drawCoords(coordsBuffer);
|
||||
}
|
||||
|
||||
void PainterOGL1::drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
|
||||
{
|
||||
if(dest.isEmpty() || src.isEmpty() || texture->isEmpty())
|
||||
return;
|
||||
|
||||
setTexture(texture.get());
|
||||
|
||||
m_coordsBuffer.clear();
|
||||
m_coordsBuffer.addQuad(dest, src);
|
||||
drawCoords(m_coordsBuffer, TriangleStrip);
|
||||
}
|
||||
|
||||
void PainterOGL1::drawUpsideDownTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
|
||||
{
|
||||
if(dest.isEmpty() || src.isEmpty() || texture->isEmpty())
|
||||
return;
|
||||
|
||||
setTexture(texture.get());
|
||||
|
||||
m_coordsBuffer.clear();
|
||||
m_coordsBuffer.addUpsideDownQuad(dest, src);
|
||||
drawCoords(m_coordsBuffer, TriangleStrip);
|
||||
}
|
||||
|
||||
void PainterOGL1::drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
|
||||
{
|
||||
if(dest.isEmpty() || src.isEmpty() || texture->isEmpty())
|
||||
return;
|
||||
|
||||
setTexture(texture.get());
|
||||
|
||||
m_coordsBuffer.clear();
|
||||
m_coordsBuffer.addRepeatedRects(dest, src);
|
||||
drawCoords(m_coordsBuffer);
|
||||
}
|
||||
|
||||
void PainterOGL1::drawFilledRect(const Rect& dest)
|
||||
{
|
||||
if(dest.isEmpty())
|
||||
return;
|
||||
|
||||
setTexture(nullptr);
|
||||
|
||||
m_coordsBuffer.clear();
|
||||
m_coordsBuffer.addRect(dest);
|
||||
drawCoords(m_coordsBuffer);
|
||||
}
|
||||
|
||||
void PainterOGL1::drawFilledTriangle(const Point& a, const Point& b, const Point& c)
|
||||
{
|
||||
if(a == b || a == c || b == c)
|
||||
return;
|
||||
|
||||
setTexture(nullptr);
|
||||
|
||||
m_coordsBuffer.clear();
|
||||
m_coordsBuffer.addTriangle(a, b, c);
|
||||
drawCoords(m_coordsBuffer);
|
||||
}
|
||||
|
||||
void PainterOGL1::drawBoundingRect(const Rect& dest, int innerLineWidth)
|
||||
{
|
||||
if(dest.isEmpty() || innerLineWidth == 0)
|
||||
return;
|
||||
|
||||
setTexture(nullptr);
|
||||
|
||||
m_coordsBuffer.clear();
|
||||
m_coordsBuffer.addBoudingRect(dest, innerLineWidth);
|
||||
drawCoords(m_coordsBuffer);
|
||||
}
|
||||
|
||||
void PainterOGL1::setMatrixMode(PainterOGL1::MatrixMode matrixMode)
|
||||
{
|
||||
if(m_matrixMode == matrixMode)
|
||||
return;
|
||||
m_matrixMode = matrixMode;
|
||||
updateGlMatrixMode();
|
||||
}
|
||||
|
||||
void PainterOGL1::setTransformMatrix(const Matrix3& transformMatrix)
|
||||
{
|
||||
m_transformMatrix = transformMatrix;
|
||||
if(g_painter == this)
|
||||
updateGlTransformMatrix();
|
||||
}
|
||||
|
||||
void PainterOGL1::setProjectionMatrix(const Matrix3& projectionMatrix)
|
||||
{
|
||||
m_projectionMatrix = projectionMatrix;
|
||||
if(g_painter == this)
|
||||
updateGlProjectionMatrix();
|
||||
}
|
||||
|
||||
void PainterOGL1::setTextureMatrix(const Matrix3& textureMatrix)
|
||||
{
|
||||
// avoid re-updating texture matrix
|
||||
if(m_textureMatrix == textureMatrix)
|
||||
return;
|
||||
m_textureMatrix = textureMatrix;
|
||||
updateGlTextureMatrix();
|
||||
}
|
||||
|
||||
void PainterOGL1::setColor(const Color& color)
|
||||
{
|
||||
if(m_color == color)
|
||||
return;
|
||||
m_color = color;
|
||||
updateGlColor();
|
||||
}
|
||||
|
||||
void PainterOGL1::setOpacity(float opacity)
|
||||
{
|
||||
if(m_opacity == opacity)
|
||||
return;
|
||||
m_opacity = opacity;
|
||||
updateGlColor();
|
||||
}
|
||||
|
||||
void PainterOGL1::updateGlColor()
|
||||
{
|
||||
glColor4f(m_color.rF(), m_color.gF(), m_color.bF(), m_color.aF() * m_opacity);
|
||||
}
|
||||
|
||||
void PainterOGL1::updateGlMatrixMode()
|
||||
{
|
||||
glMatrixMode(m_matrixMode);
|
||||
}
|
||||
|
||||
void PainterOGL1::updateGlTransformMatrix()
|
||||
{
|
||||
float glTransformMatrix[] = {
|
||||
m_transformMatrix(1,1), m_transformMatrix(1,2), 0.0f, m_transformMatrix(1,3),
|
||||
m_transformMatrix(2,1), m_transformMatrix(2,2), 0.0f, m_transformMatrix(2,3),
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
m_transformMatrix(3,1), m_transformMatrix(3,2), 0.0f, m_transformMatrix(3,3),
|
||||
};
|
||||
|
||||
setMatrixMode(MatrixTransform);
|
||||
glLoadMatrixf(glTransformMatrix);
|
||||
}
|
||||
|
||||
void PainterOGL1::updateGlProjectionMatrix()
|
||||
{
|
||||
float glProjectionMatrix[] = {
|
||||
m_projectionMatrix(1,1), m_projectionMatrix(1,2), 0.0f, m_projectionMatrix(1,3),
|
||||
m_projectionMatrix(2,1), m_projectionMatrix(2,2), 0.0f, m_projectionMatrix(2,3),
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
m_projectionMatrix(3,1), m_projectionMatrix(3,2), 0.0f, m_projectionMatrix(3,3),
|
||||
};
|
||||
|
||||
setMatrixMode(MatrixProjection);
|
||||
glLoadMatrixf(glProjectionMatrix);
|
||||
}
|
||||
|
||||
void PainterOGL1::updateGlTextureMatrix()
|
||||
{
|
||||
float glTextureMatrix[] = {
|
||||
m_textureMatrix(1,1), m_textureMatrix(1,2), 0.0f, 0.0f,
|
||||
m_textureMatrix(2,1), m_textureMatrix(2,2), 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
m_textureMatrix(3,1), m_textureMatrix(3,2), 0.0f, m_textureMatrix(3,3),
|
||||
};
|
||||
|
||||
setMatrixMode(MatrixTexture);
|
||||
glLoadMatrixf(glTextureMatrix);
|
||||
}
|
||||
|
||||
void PainterOGL1::updateGlTextureState()
|
||||
{
|
||||
if(m_textureEnabled) {
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
if(g_graphics.canUseDrawArrays())
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
} else {
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
if(g_graphics.canUseDrawArrays())
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
84
src/framework/graphics/ogl/painterogl1.h
Normal file
84
src/framework/graphics/ogl/painterogl1.h
Normal file
@@ -0,0 +1,84 @@
|
||||
/*
|
||||
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef PAINTEROGL1_H
|
||||
#define PAINTEROGL1_H
|
||||
|
||||
#define PAINTER_OGL1
|
||||
|
||||
#include "painterogl.h"
|
||||
|
||||
/**
|
||||
* Painter using OpenGL 1.1 fixed-function rendering pipeline,
|
||||
* compatible with OpenGL ES 1.0 and intended to be used on
|
||||
* older graphics cards. Shaders are not available
|
||||
* for this painter engine.
|
||||
*/
|
||||
class PainterOGL1 : public PainterOGL
|
||||
{
|
||||
public:
|
||||
enum MatrixMode {
|
||||
MatrixProjection = 0x1701, //GL_PROJECTION
|
||||
MatrixTexture = 0x1702, //GL_TEXTURE
|
||||
MatrixTransform = 0x1700 // GL_MODELVIEW
|
||||
};
|
||||
|
||||
PainterOGL1();
|
||||
|
||||
void bind();
|
||||
void unbind();
|
||||
|
||||
void refreshState();
|
||||
|
||||
void drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles);
|
||||
void drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture);
|
||||
void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
|
||||
void drawUpsideDownTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
|
||||
void drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
|
||||
void drawFilledRect(const Rect& dest);
|
||||
void drawFilledTriangle(const Point& a, const Point& b, const Point& c);
|
||||
void drawBoundingRect(const Rect& dest, int innerLineWidth);
|
||||
|
||||
void setMatrixMode(MatrixMode matrixMode);
|
||||
void setTransformMatrix(const Matrix3& projectionMatrix);
|
||||
void setProjectionMatrix(const Matrix3& projectionMatrix);
|
||||
void setTextureMatrix(const Matrix3& textureMatrix);
|
||||
void setColor(const Color& color);
|
||||
void setOpacity(float opacity);
|
||||
|
||||
bool hasShaders() { return false; }
|
||||
|
||||
private:
|
||||
void updateGlColor();
|
||||
void updateGlMatrixMode();
|
||||
void updateGlProjectionMatrix();
|
||||
void updateGlTransformMatrix();
|
||||
void updateGlTextureMatrix();
|
||||
void updateGlTextureState();
|
||||
|
||||
GLenum m_matrixMode;
|
||||
stdext::boolean<false> m_textureEnabled;
|
||||
};
|
||||
|
||||
extern PainterOGL1 *g_painterOGL1;
|
||||
|
||||
#endif
|
||||
206
src/framework/graphics/ogl/painterogl2.cpp
Normal file
206
src/framework/graphics/ogl/painterogl2.cpp
Normal file
@@ -0,0 +1,206 @@
|
||||
/*
|
||||
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "painterogl2.h"
|
||||
#include "painterogl2_shadersources.h"
|
||||
#include <framework/platform/platformwindow.h>
|
||||
|
||||
PainterOGL2 *g_painterOGL2 = nullptr;
|
||||
|
||||
PainterOGL2::PainterOGL2()
|
||||
{
|
||||
m_drawProgram = nullptr;
|
||||
resetState();
|
||||
|
||||
m_drawTexturedProgram = PainterShaderProgramPtr(new PainterShaderProgram);
|
||||
assert(m_drawTexturedProgram);
|
||||
m_drawTexturedProgram->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader);
|
||||
m_drawTexturedProgram->addShaderFromSourceCode(Shader::Fragment, glslMainFragmentShader + glslTextureSrcFragmentShader);
|
||||
m_drawTexturedProgram->link();
|
||||
|
||||
m_drawSolidColorProgram = PainterShaderProgramPtr(new PainterShaderProgram);
|
||||
assert(m_drawSolidColorProgram);
|
||||
m_drawSolidColorProgram->addShaderFromSourceCode(Shader::Vertex, glslMainVertexShader + glslPositionOnlyVertexShader);
|
||||
m_drawSolidColorProgram->addShaderFromSourceCode(Shader::Fragment, glslMainFragmentShader + glslSolidColorFragmentShader);
|
||||
m_drawSolidColorProgram->link();
|
||||
|
||||
PainterShaderProgram::release();
|
||||
}
|
||||
|
||||
void PainterOGL2::bind()
|
||||
{
|
||||
PainterOGL::bind();
|
||||
|
||||
// vertex and texture coord attributes are always enabled
|
||||
// to avoid massive enable/disables, thus improving frame rate
|
||||
PainterShaderProgram::enableAttributeArray(PainterShaderProgram::VERTEX_ATTR);
|
||||
PainterShaderProgram::enableAttributeArray(PainterShaderProgram::TEXCOORD_ATTR);
|
||||
}
|
||||
|
||||
void PainterOGL2::unbind()
|
||||
{
|
||||
PainterShaderProgram::disableAttributeArray(PainterShaderProgram::VERTEX_ATTR);
|
||||
PainterShaderProgram::disableAttributeArray(PainterShaderProgram::TEXCOORD_ATTR);
|
||||
PainterShaderProgram::release();
|
||||
}
|
||||
|
||||
void PainterOGL2::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
|
||||
{
|
||||
int vertexCount = coordsBuffer.getVertexCount();
|
||||
if(vertexCount == 0)
|
||||
return;
|
||||
|
||||
bool textured = coordsBuffer.getTextureCoordCount() > 0 && m_texture;
|
||||
|
||||
// skip drawing of empty textures
|
||||
if(textured && m_texture->isEmpty())
|
||||
return;
|
||||
|
||||
// update shader with the current painter state
|
||||
m_drawProgram->bind();
|
||||
m_drawProgram->setTransformMatrix(m_transformMatrix);
|
||||
m_drawProgram->setProjectionMatrix(m_projectionMatrix);
|
||||
if(textured) {
|
||||
m_drawProgram->setTextureMatrix(m_textureMatrix);
|
||||
m_drawProgram->bindMultiTextures();
|
||||
}
|
||||
m_drawProgram->setOpacity(m_opacity);
|
||||
m_drawProgram->setColor(m_color);
|
||||
m_drawProgram->setResolution(m_resolution);
|
||||
m_drawProgram->updateTime();
|
||||
|
||||
// update coords buffer hardware caches if enabled
|
||||
coordsBuffer.updateCaches();
|
||||
bool hardwareCached = coordsBuffer.isHardwareCached();
|
||||
|
||||
// only set texture coords arrays when needed
|
||||
if(textured) {
|
||||
if(hardwareCached) {
|
||||
coordsBuffer.getHardwareTextureCoordArray()->bind();
|
||||
m_drawProgram->setAttributeArray(PainterShaderProgram::TEXCOORD_ATTR, nullptr, 2);
|
||||
} else
|
||||
m_drawProgram->setAttributeArray(PainterShaderProgram::TEXCOORD_ATTR, coordsBuffer.getTextureCoordArray(), 2);
|
||||
} else
|
||||
PainterShaderProgram::disableAttributeArray(PainterShaderProgram::TEXCOORD_ATTR);
|
||||
|
||||
// set vertex array
|
||||
if(hardwareCached) {
|
||||
coordsBuffer.getHardwareVertexArray()->bind();
|
||||
m_drawProgram->setAttributeArray(PainterShaderProgram::VERTEX_ATTR, nullptr, 2);
|
||||
HardwareBuffer::unbind(HardwareBuffer::VertexBuffer);
|
||||
} else
|
||||
m_drawProgram->setAttributeArray(PainterShaderProgram::VERTEX_ATTR, coordsBuffer.getVertexArray(), 2);
|
||||
|
||||
// draw the element in coords buffers
|
||||
if(drawMode == Triangles)
|
||||
glDrawArrays(GL_TRIANGLES, 0, vertexCount);
|
||||
else if(drawMode == TriangleStrip)
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexCount);
|
||||
|
||||
if(!textured)
|
||||
PainterShaderProgram::enableAttributeArray(PainterShaderProgram::TEXCOORD_ATTR);
|
||||
}
|
||||
|
||||
void PainterOGL2::drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture)
|
||||
{
|
||||
if(texture && texture->isEmpty())
|
||||
return;
|
||||
|
||||
setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawTexturedProgram.get());
|
||||
setTexture(texture);
|
||||
drawCoords(coordsBuffer);
|
||||
}
|
||||
|
||||
void PainterOGL2::drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
|
||||
{
|
||||
if(dest.isEmpty() || src.isEmpty() || texture->isEmpty())
|
||||
return;
|
||||
|
||||
setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawTexturedProgram.get());
|
||||
setTexture(texture);
|
||||
|
||||
m_coordsBuffer.clear();
|
||||
m_coordsBuffer.addQuad(dest, src);
|
||||
drawCoords(m_coordsBuffer, TriangleStrip);
|
||||
}
|
||||
|
||||
void PainterOGL2::drawUpsideDownTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
|
||||
{
|
||||
if(dest.isEmpty() || src.isEmpty() || texture->isEmpty())
|
||||
return;
|
||||
|
||||
setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawTexturedProgram.get());
|
||||
setTexture(texture);
|
||||
|
||||
m_coordsBuffer.clear();
|
||||
m_coordsBuffer.addUpsideDownQuad(dest, src);
|
||||
drawCoords(m_coordsBuffer, TriangleStrip);
|
||||
}
|
||||
|
||||
void PainterOGL2::drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
|
||||
{
|
||||
if(dest.isEmpty() || src.isEmpty() || texture->isEmpty())
|
||||
return;
|
||||
|
||||
setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawTexturedProgram.get());
|
||||
setTexture(texture);
|
||||
|
||||
m_coordsBuffer.clear();
|
||||
m_coordsBuffer.addRepeatedRects(dest, src);
|
||||
drawCoords(m_coordsBuffer);
|
||||
}
|
||||
|
||||
void PainterOGL2::drawFilledRect(const Rect& dest)
|
||||
{
|
||||
if(dest.isEmpty())
|
||||
return;
|
||||
|
||||
setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawSolidColorProgram.get());
|
||||
|
||||
m_coordsBuffer.clear();
|
||||
m_coordsBuffer.addRect(dest);
|
||||
drawCoords(m_coordsBuffer);
|
||||
}
|
||||
|
||||
void PainterOGL2::drawFilledTriangle(const Point& a, const Point& b, const Point& c)
|
||||
{
|
||||
if(a == b || a == c || b == c)
|
||||
return;
|
||||
|
||||
setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawSolidColorProgram.get());
|
||||
|
||||
m_coordsBuffer.clear();
|
||||
m_coordsBuffer.addTriangle(a, b, c);
|
||||
drawCoords(m_coordsBuffer);
|
||||
}
|
||||
|
||||
void PainterOGL2::drawBoundingRect(const Rect& dest, int innerLineWidth)
|
||||
{
|
||||
if(dest.isEmpty() || innerLineWidth == 0)
|
||||
return;
|
||||
|
||||
setDrawProgram(m_shaderProgram ? m_shaderProgram : m_drawSolidColorProgram.get());
|
||||
|
||||
m_coordsBuffer.clear();
|
||||
m_coordsBuffer.addBoudingRect(dest, innerLineWidth);
|
||||
drawCoords(m_coordsBuffer);
|
||||
}
|
||||
64
src/framework/graphics/ogl/painterogl2.h
Normal file
64
src/framework/graphics/ogl/painterogl2.h
Normal file
@@ -0,0 +1,64 @@
|
||||
/*
|
||||
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef PAINTEROGL2_H
|
||||
#define PAINTEROGL2_H
|
||||
|
||||
#define PAINTER_OGL2
|
||||
|
||||
#include "painterogl.h"
|
||||
|
||||
/**
|
||||
* Painter using OpenGL 2.0 programmable rendering pipeline,
|
||||
* compatible with OpenGL ES 2.0. Only recent cards support
|
||||
* this painter engine.
|
||||
*/
|
||||
class PainterOGL2 : public PainterOGL
|
||||
{
|
||||
public:
|
||||
PainterOGL2();
|
||||
|
||||
void bind();
|
||||
void unbind();
|
||||
|
||||
void drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles);
|
||||
void drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture);
|
||||
void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
|
||||
void drawUpsideDownTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
|
||||
void drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
|
||||
void drawFilledRect(const Rect& dest);
|
||||
void drawFilledTriangle(const Point& a, const Point& b, const Point& c);
|
||||
void drawBoundingRect(const Rect& dest, int innerLineWidth = 1);
|
||||
|
||||
void setDrawProgram(PainterShaderProgram *drawProgram) { m_drawProgram = drawProgram; }
|
||||
|
||||
bool hasShaders() { return true; }
|
||||
|
||||
private:
|
||||
PainterShaderProgram *m_drawProgram;
|
||||
PainterShaderProgramPtr m_drawTexturedProgram;
|
||||
PainterShaderProgramPtr m_drawSolidColorProgram;
|
||||
};
|
||||
|
||||
extern PainterOGL2 *g_painterOGL2;
|
||||
|
||||
#endif
|
||||
74
src/framework/graphics/ogl/painterogl2_shadersources.h
Normal file
74
src/framework/graphics/ogl/painterogl2_shadersources.h
Normal file
@@ -0,0 +1,74 @@
|
||||
/*
|
||||
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef PAINTEROGL2_SHADERSOURCES_H
|
||||
#define PAINTEROGL2_SHADERSOURCES_H
|
||||
|
||||
static const std::string glslMainVertexShader = "\n\
|
||||
highp vec4 calculatePosition();\n\
|
||||
void main() {\n\
|
||||
gl_Position = calculatePosition();\n\
|
||||
}\n";
|
||||
|
||||
static const std::string glslMainWithTexCoordsVertexShader = "\n\
|
||||
attribute highp vec2 a_TexCoord;\n\
|
||||
uniform highp mat3 u_TextureMatrix;\n\
|
||||
varying highp vec2 v_TexCoord;\n\
|
||||
highp vec4 calculatePosition();\n\
|
||||
void main()\n\
|
||||
{\n\
|
||||
gl_Position = calculatePosition();\n\
|
||||
v_TexCoord = (u_TextureMatrix * vec3(a_TexCoord,1.0)).xy;\n\
|
||||
}\n";
|
||||
|
||||
static std::string glslPositionOnlyVertexShader = "\n\
|
||||
attribute highp vec2 a_Vertex;\n\
|
||||
uniform highp mat3 u_TransformMatrix;\n\
|
||||
uniform highp mat3 u_ProjectionMatrix;\n\
|
||||
highp vec4 calculatePosition() {\n\
|
||||
return vec4(u_ProjectionMatrix * u_TransformMatrix * vec3(a_Vertex.xy, 1.0), 1.0);\n\
|
||||
}\n";
|
||||
|
||||
static const std::string glslMainFragmentShader = "\n\
|
||||
uniform lowp float u_Opacity;\n\
|
||||
lowp vec4 calculatePixel();\n\
|
||||
void main()\n\
|
||||
{\n\
|
||||
gl_FragColor = calculatePixel();\n\
|
||||
gl_FragColor.a *= u_Opacity;\n\
|
||||
}\n";
|
||||
|
||||
static const std::string glslTextureSrcFragmentShader = "\n\
|
||||
varying mediump vec2 v_TexCoord;\n\
|
||||
uniform lowp vec4 u_Color;\n\
|
||||
uniform sampler2D u_Tex0;\n\
|
||||
lowp vec4 calculatePixel() {\n\
|
||||
return texture2D(u_Tex0, v_TexCoord) * u_Color;\n\
|
||||
}\n";
|
||||
|
||||
static const std::string glslSolidColorFragmentShader = "\n\
|
||||
uniform lowp vec4 u_Color;\n\
|
||||
lowp vec4 calculatePixel() {\n\
|
||||
return u_Color;\n\
|
||||
}\n";
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user