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change ui event handling
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@@ -2,7 +2,6 @@
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#define UIWIDGET_H
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#include "declarations.h"
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#include "uievent.h"
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#include <framework/luascript/luaobject.h>
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#include <framework/graphics/declarations.h>
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#include <framework/otml/declarations.h>
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@@ -10,10 +9,10 @@
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class UIWidget : public LuaObject
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{
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public:
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UIWidget(UIWidgetType type = UITypeWidget);
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UIWidget();
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virtual ~UIWidget();
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static UIWidgetPtr create();
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static UIWidgetPtr create() { return UIWidgetPtr(new UIWidget); }
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/// Must be called just after the widget creation
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virtual void setup() { }
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@@ -21,9 +20,6 @@ public:
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/// Remove this widget from parent then destroy it and its children
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virtual void destroy();
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/// Load style from otml node
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virtual void loadStyleFromOTML(const OTMLNodePtr& styleNode);
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/// Draw widget on screen
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virtual void render();
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@@ -67,7 +63,6 @@ public:
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bool hasFocus();
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bool hasChild(const UIWidgetPtr& child);
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UIWidgetType getWidgetType() const { return m_type; }
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std::string getId() const { return m_id; }
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int getChildCount() const { return m_children.size(); }
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UIWidgetPtr getParent() const { return m_parent.lock(); }
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@@ -104,8 +99,8 @@ public:
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void addChild(const UIWidgetPtr& childToAdd);
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void insertChild(const UIWidgetPtr& childToInsert, int index);
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void removeChild(const UIWidgetPtr& childToRemove);
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void focusChild(const UIWidgetPtr& childToFocus, FocusReason reason);
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void focusNextChild(FocusReason reason);
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void focusChild(const UIWidgetPtr& childToFocus, UI::FocusReason reason);
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void focusNextChild(UI::FocusReason reason);
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void moveChildToTop(const UIWidgetPtr& childToMove);
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void lockChild(const UIWidgetPtr& childToLock);
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void unlockChild(const UIWidgetPtr& childToUnlock);
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@@ -135,26 +130,26 @@ private:
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bool m_childrenLayoutUpdateScheduled;
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protected:
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/// Triggered when widget style is changed
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virtual void onStyleApply(const OTMLNodePtr& styleNode);
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/// Triggered when widget is moved or resized
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virtual void onRectUpdate(UIRectUpdateEvent& event) { }
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// Triggered when widget change visibility/enabled/style/children/parent/layout/...
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//virtual void onChange(const UIEvent& event);
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virtual void onGeometryUpdate(const Rect& oldRect, const Rect& newRect);
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/// Triggered when widget gets or loses focus
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virtual void onFocusChange(UIFocusEvent& event);
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virtual void onFocusChange(bool focused, UI::FocusReason reason);
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/// Triggered when the mouse enters or leaves widget area
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virtual void onHoverChange(UIHoverEvent& event) { }
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virtual void onHoverChange(bool hovered);
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/// Triggered when user presses key while widget has focus
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virtual void onKeyPress(UIKeyEvent& event);
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virtual bool onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers);
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/// Triggered when user releases key while widget has focus
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virtual void onKeyRelease(UIKeyEvent& event);
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virtual bool onKeyRelease(uchar keyCode, char keyChar, int keyboardModifiers);
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/// Triggered when a mouse button is pressed down while mouse pointer is inside widget area
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virtual void onMousePress(UIMouseEvent& event);
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virtual bool onMousePress(const Point& mousePos, UI::MouseButton button);
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/// Triggered when a mouse button is released
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virtual void onMouseRelease(UIMouseEvent& event);
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virtual bool onMouseRelease(const Point& mousePos, UI::MouseButton button);
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/// Triggered when mouse moves (even when the mouse is outside widget area)
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virtual void onMouseMove(UIMouseEvent& event);
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virtual bool onMouseMove(const Point& mousePos, const Point& mouseMoved);
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/// Triggered when mouse middle button wheels inside widget area
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virtual void onMouseWheel(UIMouseEvent& event);
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virtual bool onMouseWheel(const Point& mousePos, UI::MouseWheelDirection direction);
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friend class UIManager;
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@@ -162,7 +157,6 @@ private:
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void destroyCheck();
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protected:
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UIWidgetType m_type;
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bool m_enabled;
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bool m_visible;
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bool m_hovered;
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