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Minor SDL improvements
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@@ -284,7 +284,7 @@ const TexturePtr& ThingType::getTexture(int animationPhase)
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}
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}
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}
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animationPhaseTexture = TexturePtr(new TextureOGL(fullImage, true));
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animationPhaseTexture = TexturePtr(new TextureOGL(fullImage));
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animationPhaseTexture->setSmooth(true);
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}
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return animationPhaseTexture;
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