mirror of
https://github.com/edubart/otclient.git
synced 2025-10-20 06:23:26 +02:00
many changes and refactoring
This commit is contained in:
@@ -25,7 +25,7 @@
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#ifndef UI_H
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#define UI_H
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#include <prerequisites.h>
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#include <global.h>
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#include <ui/uiconstants.h>
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#include <ui/uiskins.h>
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@@ -22,7 +22,7 @@
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*/
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#include <prerequisites.h>
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#include <global.h>
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#include <ui/uianchorlayout.h>
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UIElementPtr Anchor::getAnchorLineElement() const
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@@ -61,19 +61,19 @@ bool UIAnchorLayout::addAnchor(const UIElementPtr& anchoredElement, UI::AnchorPo
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UIElementPtr anchorLineElement = anchor.getAnchorLineElement();
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if(!anchorLineElement) {
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logError("ERROR: could not find the element to anchor on, wrong id?");
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error("ERROR: could not find the element to anchor on, wrong id?");
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return false;
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}
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// we can never anchor with itself
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if(anchoredElement == anchorLineElement) {
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logError("ERROR: anchoring with itself is not possible");
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error("ERROR: anchoring with itself is not possible");
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return false;
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}
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// we must never anchor to an anchor child
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if(hasElementInAnchorTree(anchorLineElement, anchoredElement)) {
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logError("ERROR: anchors is miss configurated, you must never make anchor chains in loops");
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error("ERROR: anchors is miss configurated, you must never make anchor chains in loops");
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return false;
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}
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@@ -25,7 +25,7 @@
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#ifndef UIANCHORLAYOUT_H
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#define UIANCHORLAYOUT_H
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#include <prerequisites.h>
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#include <global.h>
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#include <ui/uiconstants.h>
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#include <ui/uilayout.h>
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#include <ui/uielement.h>
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@@ -22,7 +22,7 @@
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*/
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#include <prerequisites.h>
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#include <global.h>
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#include <core/dispatcher.h>
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#include <ui/uibutton.h>
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#include "uicontainer.h"
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@@ -25,7 +25,7 @@
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#ifndef UIBUTTON_H
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#define UIBUTTON_H
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#include <prerequisites.h>
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#include <global.h>
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#include <ui/uielement.h>
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#include <graphics/borderedimage.h>
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@@ -22,25 +22,25 @@
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*/
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#include <prerequisites.h>
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#include <global.h>
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#include <graphics/fonts.h>
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#include <ui/uibuttonskin.h>
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#include <ui/uibutton.h>
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void UIButtonSkin::load(FML::Node* node)
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void UIButtonSkin::load(OTMLNode* node)
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{
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UIElementSkin::load(node);
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m_buttonDownTextColor = getFontColor();
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m_buttonHoverTextColor = getFontColor();
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if(FML::Node* cnode = node->at("down state")) {
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if(OTMLNode* cnode = node->at("down state")) {
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m_buttonDownImage = loadImage(cnode);
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m_buttonDownTranslate = cnode->readAt("text translate", Point());
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m_buttonDownTextColor = cnode->readAt("font color", getFontColor());
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}
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if(FML::Node* cnode = node->at("hover state")) {
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if(OTMLNode* cnode = node->at("hover state")) {
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m_buttonHoverImage = loadImage(cnode);
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m_buttonHoverTextColor = cnode->readAt("font color", getFontColor());
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}
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@@ -25,7 +25,7 @@
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#ifndef UIBUTTONSKIN_H
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#define UIBUTTONSKIN_H
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#include <prerequisites.h>
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#include <global.h>
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#include <ui/uiconstants.h>
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#include <ui/uielementskin.h>
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@@ -37,7 +37,7 @@ public:
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UIButtonSkin(const std::string& name) :
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UIElementSkin(name, UI::Button) { }
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void load(FML::Node* node);
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void load(OTMLNode* node);
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void draw(UIElement *element);
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private:
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@@ -22,7 +22,7 @@
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*/
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#include <prerequisites.h>
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#include <global.h>
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#include <ui/uicheckbox.h>
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UICheckBox::UICheckBox(UI::ElementType type): UIElement(type)
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@@ -25,7 +25,7 @@
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#ifndef UICHECKBOX_H
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#define UICHECKBOX_H
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#include <prerequisites.h>
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#include <global.h>
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#include <ui/uielement.h>
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class UICheckBox : public UIElement
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@@ -22,6 +22,6 @@
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*/
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#include <prerequisites.h>
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#include <global.h>
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#include <ui/uicheckboxskin.h>
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@@ -25,7 +25,7 @@
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#ifndef UICHECKBOXSKIN_H
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#define UICHECKBOXSKIN_H
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#include <prerequisites.h>
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#include <global.h>
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#include <ui/uielementskin.h>
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class UICheckBoxSkin : public UIElementSkin
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@@ -22,7 +22,7 @@
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*/
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#include <prerequisites.h>
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#include <global.h>
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#include <core/resources.h>
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#include <ui/uicontainer.h>
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#include <ui/uianchorlayout.h>
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@@ -25,7 +25,7 @@
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#ifndef UICONTAINER_H
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#define UICONTAINER_H
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#include <prerequisites.h>
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#include <global.h>
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#include <ui/uielement.h>
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class UIContainer : public UIElement
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@@ -22,7 +22,7 @@
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*/
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#include <prerequisites.h>
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#include <global.h>
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#include <core/dispatcher.h>
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#include <graphics/graphics.h>
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#include <ui/uielement.h>
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@@ -79,7 +79,7 @@ void UIElement::destroyCheck()
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UIElementPtr me = asUIElement();
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// check for leaks, the number of references must be always 2 here
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if(me.use_count() != 2 && me != UIContainer::getRoot()) {
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flogWarning("destroyed element with id '%s', but it still have %d references left", getId() % (me.use_count()-2));
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warning("destroyed element with id '",getId(),"', but it still have ",(me.use_count()-2)," references left");
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}
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}
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@@ -25,7 +25,7 @@
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#ifndef UIELEMENT_H
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#define UIELEMENT_H
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#include <prerequisites.h>
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#include <global.h>
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#include <core/input.h>
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#include <script/scriptable.h>
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#include <ui/uiconstants.h>
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@@ -22,7 +22,7 @@
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*/
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#include <prerequisites.h>
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#include <global.h>
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#include <ui/uiskins.h>
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#include <ui/uielement.h>
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#include <ui/uielementskin.h>
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@@ -30,7 +30,7 @@
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#include <graphics/textures.h>
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#include <graphics/fonts.h>
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void UIElementSkin::load(FML::Node* node)
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void UIElementSkin::load(OTMLNode* node)
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{
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m_defaultSize = node->readAt("default size", Size());
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m_defaultImage = loadImage(node);
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@@ -50,12 +50,12 @@ void UIElementSkin::draw(UIElement *element)
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m_defaultImage->draw(element->getRect());
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}
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ImagePtr UIElementSkin::loadImage(FML::Node* node)
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ImagePtr UIElementSkin::loadImage(OTMLNode* node)
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{
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ImagePtr image;
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TexturePtr texture;
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if(FML::Node* cnode = node->at("bordered image")) {
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if(OTMLNode* cnode = node->at("bordered image")) {
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Rect left = cnode->readAt("left border", Rect());
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Rect right = cnode->readAt("right border", Rect());
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Rect top = cnode->readAt("top border", Rect());
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@@ -86,8 +86,8 @@ ImagePtr UIElementSkin::loadImage(FML::Node* node)
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}
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if(!image)
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logError(node->generateErrorMessage("failed to load bordered image"));
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} else if(FML::Node* cnode = node->at("image")) {
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error(node->generateErrorMessage("failed to load bordered image"));
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} else if(OTMLNode* cnode = node->at("image")) {
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texture = g_textures.get(cnode->value());
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if(texture)
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image = ImagePtr(new Image(texture));
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@@ -95,7 +95,7 @@ ImagePtr UIElementSkin::loadImage(FML::Node* node)
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m_defaultSize = texture->getSize();
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if(!image)
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logError(cnode->generateErrorMessage("failed to load image"));
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error(cnode->generateErrorMessage("failed to load image"));
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}
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if(texture) {
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@@ -107,10 +107,10 @@ ImagePtr UIElementSkin::loadImage(FML::Node* node)
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return image;
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}
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FontPtr UIElementSkin::loadFont(FML::Node* node)
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FontPtr UIElementSkin::loadFont(OTMLNode* node)
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{
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FontPtr font;
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if(FML::Node* cnode = node->at("font"))
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if(OTMLNode* cnode = node->at("font"))
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font = g_fonts.get(cnode->value());
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if(!font)
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font = g_uiSkins.getDefaultFont();
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@@ -25,10 +25,11 @@
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#ifndef UIELEMENTSKIN_H
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#define UIELEMENTSKIN_H
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#include <prerequisites.h>
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#include <global.h>
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#include <graphics/image.h>
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#include <ui/uiconstants.h>
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#include <graphics/font.h>
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#include <otml/otmlnode.h>
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class UIElement;
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@@ -42,7 +43,7 @@ public:
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virtual ~UIElementSkin() { }
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/// Load the skin from a FML node
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virtual void load(FML::Node* node);
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virtual void load(OTMLNode* node);
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/// Apply the skin to an element
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virtual void apply(UIElement *element);
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/// Draw the skinned element
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@@ -56,8 +57,8 @@ public:
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Color getFontColor() const { return m_fontColor; }
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protected:
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ImagePtr loadImage(FML::Node* node);
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FontPtr loadFont(FML::Node* node);
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ImagePtr loadImage(OTMLNode* node);
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FontPtr loadFont(OTMLNode* node);
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private:
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std::string m_name;
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@@ -22,7 +22,7 @@
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*/
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#include <prerequisites.h>
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#include <global.h>
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#include <ui/uilabel.h>
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void UILabel::setText(const std::string& text)
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|
@@ -25,7 +25,7 @@
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#ifndef UILABEL_H
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#define UILABEL_H
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#include <prerequisites.h>
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#include <global.h>
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#include <ui/uielement.h>
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#include <graphics/font.h>
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@@ -22,12 +22,12 @@
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*/
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#include <prerequisites.h>
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#include <global.h>
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#include <graphics/fonts.h>
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#include <ui/uilabelskin.h>
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#include <ui/uilabel.h>
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void UILabelSkin::load(FML::Node* node)
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void UILabelSkin::load(OTMLNode* node)
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{
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UIElementSkin::load(node);
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}
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|
@@ -25,7 +25,7 @@
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#ifndef UILABELSKIN_H
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#define UILABELSKIN_H
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#include <prerequisites.h>
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#include <global.h>
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#include <graphics/font.h>
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#include <ui/uielementskin.h>
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@@ -35,7 +35,7 @@ public:
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UILabelSkin(const std::string& name) :
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UIElementSkin(name, UI::Label) { }
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void load(FML::Node* node);
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void load(OTMLNode* node);
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void apply(UIElement *element);
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void draw(UIElement *element);
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};
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|
@@ -25,7 +25,7 @@
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#ifndef UILAYOUT_H
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#define UILAYOUT_H
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#include <prerequisites.h>
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#include <global.h>
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class UIElement;
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typedef boost::shared_ptr<UIElement> UIElementPtr;
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|
@@ -22,13 +22,17 @@
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*/
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#include <prerequisites.h>
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#include <global.h>
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#include <core/resources.h>
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#include <ui/ui.h>
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#include <ui/uiloader.h>
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#include <script/luascript.h>
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#include <script/luafunctions.h>
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#include "uianchorlayout.h"
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#include <otml/otml.h>
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#include <ui/uianchorlayout.h>
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#include <util/translator.h>
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#include <boost/algorithm/string.hpp>
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UILoader g_uiLoader;
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@@ -41,28 +45,26 @@ UIElementPtr UILoader::createElementFromId(const std::string& id)
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if(split.size() != 2)
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return element;
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std::string elementType = split[0];
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std::string elementType = split[0].substr(1);
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std::string elementId = split[1];
|
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|
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if(elementType == "panel") {
|
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if(elementType == "panel")
|
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element = UIElementPtr(new UIContainer(UI::Panel));
|
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} else if(elementType == "button") {
|
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else if(elementType == "button")
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element = UIElementPtr(new UIButton);
|
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} else if(elementType == "label") {
|
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else if(elementType == "label")
|
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element = UIElementPtr(new UILabel);
|
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} else if(elementType == "window") {
|
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else if(elementType == "window")
|
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element = UIElementPtr(new UIWindow);
|
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} else if(elementType == "textEdit") {
|
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else if(elementType == "textEdit")
|
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element = UIElementPtr(new UITextEdit);
|
||||
} else if(elementType == "lineDecoration") {
|
||||
else if(elementType == "lineDecoration")
|
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element = UIElementPtr(new UIElement(UI::LineDecoration));
|
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} else if(elementType == "checkBox") {
|
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else if(elementType == "checkBox")
|
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element = UIElementPtr(new UICheckBox);
|
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}
|
||||
|
||||
if(element) {
|
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if(element)
|
||||
element->setId(elementId);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
@@ -71,13 +73,13 @@ UIElementPtr UILoader::loadFromFile(std::string filePath, const UIContainerPtr&
|
||||
{
|
||||
std::stringstream fin;
|
||||
if(!g_resources.loadFile(filePath, fin)) {
|
||||
flogError("ERROR: Could not load ui %s", filePath.c_str());
|
||||
error("ERROR: Could not load ui ", filePath);
|
||||
return UIElementPtr();
|
||||
}
|
||||
|
||||
try {
|
||||
FML::Parser parser(fin, filePath);
|
||||
FML::Node* doc = parser.getDocument();
|
||||
OTMLParser parser(fin, filePath);
|
||||
OTMLNode* doc = parser.getDocument();
|
||||
|
||||
// get element id
|
||||
std::string elementId = doc->front()->tag();
|
||||
@@ -88,7 +90,7 @@ UIElementPtr UILoader::loadFromFile(std::string filePath, const UIContainerPtr&
|
||||
// create element interpreting it's id
|
||||
UIElementPtr element = createElementFromId(elementId);
|
||||
if(!element) {
|
||||
logError(doc->front()->generateErrorMessage("invalid root element type"));
|
||||
error(doc->front()->generateErrorMessage("invalid root element type"));
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||||
return element;
|
||||
}
|
||||
parent->addChild(element);
|
||||
@@ -103,22 +105,22 @@ UIElementPtr UILoader::loadFromFile(std::string filePath, const UIContainerPtr&
|
||||
// report onLoad events
|
||||
element->onLoad();
|
||||
return element;
|
||||
} catch(FML::Exception e) {
|
||||
flogError("ERROR: Failed to load ui %s: %s", filePath.c_str() % e.what());
|
||||
} catch(OTMLException e) {
|
||||
error("ERROR: Failed to load ui ",filePath,": ", e.what());
|
||||
}
|
||||
|
||||
return UIElementPtr();
|
||||
}
|
||||
|
||||
void UILoader::populateContainer(const UIContainerPtr& parent, FML::Node* node)
|
||||
void UILoader::populateContainer(const UIContainerPtr& parent, OTMLNode* node)
|
||||
{
|
||||
// populate ordered elements
|
||||
foreach(FML::Node* cnode, *node) {
|
||||
foreach(OTMLNode* cnode, *node) {
|
||||
std::string id = cnode->tag();
|
||||
if(id.find("#") != std::string::npos) {
|
||||
if(id[0] == '%') {
|
||||
UIElementPtr element = createElementFromId(id);
|
||||
if(!element) {
|
||||
logError(cnode->generateErrorMessage("invalid element type"));
|
||||
error(cnode->generateErrorMessage("invalid element type"));
|
||||
continue;
|
||||
}
|
||||
parent->addChild(element);
|
||||
@@ -130,13 +132,13 @@ void UILoader::populateContainer(const UIContainerPtr& parent, FML::Node* node)
|
||||
}
|
||||
}
|
||||
|
||||
void UILoader::loadElements(const UIElementPtr& parent, FML::Node* node)
|
||||
void UILoader::loadElements(const UIElementPtr& parent, OTMLNode* node)
|
||||
{
|
||||
loadElement(parent, node);
|
||||
|
||||
if(UIContainerPtr container = parent->asUIContainer()) {
|
||||
foreach(const UIElementPtr& element, container->getChildren()) {
|
||||
foreach(FML::Node* cnode, *node) {
|
||||
foreach(OTMLNode* cnode, *node) {
|
||||
// node found, load it
|
||||
if(boost::ends_with(cnode->tag(), "#" + element->getId())) {
|
||||
loadElements(element, cnode);
|
||||
@@ -147,10 +149,10 @@ void UILoader::loadElements(const UIElementPtr& parent, FML::Node* node)
|
||||
}
|
||||
}
|
||||
|
||||
void UILoader::loadElement(const UIElementPtr& element, FML::Node* node)
|
||||
void UILoader::loadElement(const UIElementPtr& element, OTMLNode* node)
|
||||
{
|
||||
// set element skin
|
||||
if(FML::Node* cnode = node->at("skin")) {
|
||||
if(OTMLNode* cnode = node->at("skin")) {
|
||||
if(cnode->hasValue()) {
|
||||
element->setSkin(g_uiSkins.getElementSkin(element->getElementType(), cnode->value()));
|
||||
} else {
|
||||
@@ -165,72 +167,61 @@ void UILoader::loadElement(const UIElementPtr& element, FML::Node* node)
|
||||
if(node->hasNode("size"))
|
||||
element->setSize(node->readAt<Size>("size"));
|
||||
|
||||
element->setMarginLeft(node->readAt("margin.left", 0));
|
||||
element->setMarginRight(node->readAt("margin.right", 0));
|
||||
element->setMarginTop(node->readAt("margin.top", 0));
|
||||
element->setMarginBottom(node->readAt("margin.bottom", 0));
|
||||
// load margins
|
||||
element->setMarginLeft(node->readAtPath("margin/left", 0));
|
||||
element->setMarginRight(node->readAtPath("margin/right", 0));
|
||||
element->setMarginTop(node->readAtPath("margin/top", 0));
|
||||
element->setMarginBottom(node->readAtPath("margin/bottom", 0));
|
||||
|
||||
if(node->hasNode("anchors.left"))
|
||||
loadElementAnchor(element, UI::AnchorLeft, node->at("anchors.left"));
|
||||
// load anchors
|
||||
loadElementAnchor(element, UI::AnchorLeft, node->atPath("anchors/left"));
|
||||
loadElementAnchor(element, UI::AnchorRight, node->atPath("anchors/right"));
|
||||
loadElementAnchor(element, UI::AnchorTop, node->atPath("anchors/top"));
|
||||
loadElementAnchor(element, UI::AnchorBottom, node->atPath("anchors/bottom"));
|
||||
loadElementAnchor(element, UI::AnchorHorizontalCenter, node->atPath("anchors/horizontalCenter"));
|
||||
loadElementAnchor(element, UI::AnchorVerticalCenter, node->atPath("anchors/verticalCenter"));
|
||||
|
||||
if(node->hasNode("anchors.right"))
|
||||
loadElementAnchor(element, UI::AnchorRight, node->at("anchors.right"));
|
||||
|
||||
if(node->hasNode("anchors.top"))
|
||||
loadElementAnchor(element, UI::AnchorTop, node->at("anchors.top"));
|
||||
|
||||
if(node->hasNode("anchors.bottom"))
|
||||
loadElementAnchor(element, UI::AnchorBottom, node->at("anchors.bottom"));
|
||||
|
||||
if(node->hasNode("anchors.horizontalCenter"))
|
||||
loadElementAnchor(element, UI::AnchorHorizontalCenter, node->at("anchors.horizontalCenter"));
|
||||
|
||||
if(node->hasNode("anchors.verticalCenter"))
|
||||
loadElementAnchor(element, UI::AnchorVerticalCenter, node->at("anchors.verticalCenter"));
|
||||
|
||||
// load events
|
||||
if(FML::Node* cnode = node->at("onLoad")) {
|
||||
if(g_lua.loadBufferAsFunction(cnode->value(), getElementSourceDesc(element, cnode)))
|
||||
g_lua.setScriptableField(element, "onLoad");
|
||||
else
|
||||
logError(cnode->generateErrorMessage("failed to parse inline lua script"));
|
||||
}
|
||||
|
||||
if(FML::Node* cnode = node->at("onDestroy")) {
|
||||
if(g_lua.loadBufferAsFunction(cnode->value(), getElementSourceDesc(element, cnode)))
|
||||
g_lua.setScriptableField(element, "onDestroy");
|
||||
else
|
||||
logError(cnode->generateErrorMessage("failed to parse inline lua script"));
|
||||
}
|
||||
// load basic element events
|
||||
loadElementScriptFunction(element, node->at("onLoad"));
|
||||
loadElementScriptFunction(element, node->at("onDestroy"));
|
||||
|
||||
// load specific element type
|
||||
if(element->getElementType() == UI::Button)
|
||||
loadButton(boost::static_pointer_cast<UIButton>(element), node);
|
||||
else if(element->getElementType() == UI::Window) {
|
||||
UIWindowPtr window = boost::static_pointer_cast<UIWindow>(element);
|
||||
window->setTitle(node->readAt("title", std::string()));
|
||||
}
|
||||
else if(element->getElementType() == UI::Label) {
|
||||
UILabelPtr label = boost::static_pointer_cast<UILabel>(element);
|
||||
label->setText(node->readAt("text", std::string()));
|
||||
label->setAlign(parseAlignment(node->readAt("align", std::string("left"))));
|
||||
}
|
||||
switch(element->getElementType()) {
|
||||
case UI::Button:
|
||||
loadButton(boost::static_pointer_cast<UIButton>(element), node);
|
||||
break;
|
||||
case UI::Window:
|
||||
loadWindow(boost::static_pointer_cast<UIWindow>(element), node);
|
||||
break;
|
||||
case UI::Label:
|
||||
loadLabel(boost::static_pointer_cast<UILabel>(element), node);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UILoader::loadElementAnchor(const UIElementPtr& anchoredElement, UI::AnchorPoint anchoredEdge, FML::Node* node)
|
||||
void UILoader::loadElementAnchor(const UIElementPtr& anchoredElement, UI::AnchorPoint anchoredEdge, OTMLNode* node)
|
||||
{
|
||||
UIAnchorLayoutPtr layout = boost::dynamic_pointer_cast<UIAnchorLayout>(anchoredElement->getLayout());
|
||||
if(!layout) {
|
||||
logError(node->generateErrorMessage("could not add anchor, because this element does not participate of an anchor layout"));
|
||||
if(!node)
|
||||
return;
|
||||
|
||||
std::string anchorDescription = node->value();
|
||||
if(anchorDescription.empty()) {
|
||||
error(node->generateErrorMessage("anchor is empty, did you forget to fill it?"));
|
||||
return;
|
||||
}
|
||||
|
||||
std::string anchorDescription = node->value();
|
||||
UIAnchorLayoutPtr layout = boost::dynamic_pointer_cast<UIAnchorLayout>(anchoredElement->getLayout());
|
||||
if(!layout) {
|
||||
error(node->generateErrorMessage("could not add anchor, because this element does not participate of an anchor layout"));
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<std::string> split;
|
||||
boost::split(split, anchorDescription, boost::is_any_of(std::string(".")));
|
||||
if(split.size() != 2) {
|
||||
logError(node->generateErrorMessage("invalid anchor"));
|
||||
error(node->generateErrorMessage("invalid anchor"));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -238,33 +229,42 @@ void UILoader::loadElementAnchor(const UIElementPtr& anchoredElement, UI::Anchor
|
||||
UI::AnchorPoint anchorLineEdge = UIAnchorLayout::parseAnchorPoint(split[1]);
|
||||
|
||||
if(anchorLineEdge == UI::AnchorNone) {
|
||||
logError(node->generateErrorMessage("invalid anchor type"));
|
||||
error(node->generateErrorMessage("invalid anchor type"));
|
||||
return;
|
||||
}
|
||||
|
||||
if(!layout->addAnchor(anchoredElement, anchoredEdge, AnchorLine(anchorLineElementId, anchorLineEdge)))
|
||||
logError(node->generateErrorMessage("anchoring failed"));
|
||||
error(node->generateErrorMessage("anchoring failed"));
|
||||
}
|
||||
|
||||
void UILoader::loadButton(const UIButtonPtr& button, FML::Node* node)
|
||||
void UILoader::loadElementScriptFunction(const UIElementPtr& element, OTMLNode* node)
|
||||
{
|
||||
if(!node)
|
||||
return;
|
||||
|
||||
std::string functionDesc;
|
||||
functionDesc += g_resources.resolvePath(node->what()) + ":" + element->getId();
|
||||
functionDesc += "[" + node->tag() + "]";
|
||||
|
||||
if(g_lua.loadBufferAsFunction(node->value(), functionDesc))
|
||||
g_lua.setScriptableField(element, node->tag());
|
||||
else
|
||||
error(node->generateErrorMessage("failed to parse inline lua script"));
|
||||
}
|
||||
|
||||
void UILoader::loadButton(const UIButtonPtr& button, OTMLNode* node)
|
||||
{
|
||||
button->setText(node->valueAt("text"));
|
||||
|
||||
// set on click event
|
||||
if(FML::Node* cnode = node->at("onClick")) {
|
||||
if(g_lua.loadBufferAsFunction(cnode->value(), getElementSourceDesc(button, cnode)))
|
||||
g_lua.setScriptableField(button, "onClick");
|
||||
else
|
||||
logError(cnode->generateErrorMessage("failed to parse inline lua script"));
|
||||
}
|
||||
loadElementScriptFunction(button, node->at("onClick"));
|
||||
}
|
||||
|
||||
std::string UILoader::getElementSourceDesc(const UIElementPtr& element, const FML::Node *node)
|
||||
void UILoader::loadWindow(const UIWindowPtr& window, OTMLNode* node)
|
||||
{
|
||||
std::string desc;
|
||||
desc += g_resources.resolvePath(node->what()) + ":" + element->getId();
|
||||
if(!node->tag().empty())
|
||||
desc += "[" + node->tag() + "]";
|
||||
return desc;
|
||||
window->setTitle(node->readAt("title", std::string()));
|
||||
}
|
||||
|
||||
void UILoader::loadLabel(const UILabelPtr& label, OTMLNode* node)
|
||||
{
|
||||
label->setText(node->readAt("text", std::string()));
|
||||
label->setAlign(parseAlignment(node->readAt("align", std::string("left"))));
|
||||
}
|
||||
|
@@ -25,10 +25,12 @@
|
||||
#ifndef UILOADER_H
|
||||
#define UILOADER_H
|
||||
|
||||
#include <prerequisites.h>
|
||||
#include <global.h>
|
||||
#include <ui/uiconstants.h>
|
||||
#include <ui/uicontainer.h>
|
||||
#include <ui/uibutton.h>
|
||||
#include <ui/uiwindow.h>
|
||||
#include <ui/uilabel.h>
|
||||
|
||||
class UILoader
|
||||
{
|
||||
@@ -40,22 +42,25 @@ private:
|
||||
/// Detect element type and create it
|
||||
UIElementPtr createElementFromId(const std::string& id);
|
||||
|
||||
/// Populate container children from a FML node
|
||||
void populateContainer(const UIContainerPtr& parent, FML::Node* node);
|
||||
/// Populate container children from a OTML node
|
||||
void populateContainer(const UIContainerPtr& parent, OTMLNode* node);
|
||||
|
||||
/// Load element and its children from a FML node
|
||||
void loadElements(const UIElementPtr& parent, FML::Node* node);
|
||||
/// Load element and its children from a OTML node
|
||||
void loadElements(const UIElementPtr& parent, OTMLNode* node);
|
||||
|
||||
/// Load element proprieties from a FML node
|
||||
void loadElement(const UIElementPtr& element, FML::Node* node);
|
||||
/// Load element proprieties from a OTML node
|
||||
void loadElement(const UIElementPtr& element, OTMLNode* node);
|
||||
|
||||
/// Load anchor from a FML node
|
||||
void loadElementAnchor(const UIElementPtr& anchoredElement, UI::AnchorPoint anchoredEdge, FML::Node* node);
|
||||
/// Load anchor from a OTML node
|
||||
void loadElementAnchor(const UIElementPtr& anchoredElement, UI::AnchorPoint anchoredEdge, OTMLNode* node);
|
||||
|
||||
/// Load element lua function
|
||||
void loadElementScriptFunction(const UIElementPtr& element, OTMLNode* node);
|
||||
|
||||
// specific elements loading
|
||||
void loadButton(const UIButtonPtr& button, FML::Node* node);
|
||||
|
||||
std::string getElementSourceDesc(const UIElementPtr& element, const FML::Node *node);
|
||||
void loadButton(const UIButtonPtr& button, OTMLNode* node);
|
||||
void loadWindow(const UIWindowPtr& window, OTMLNode* node);
|
||||
void loadLabel(const UILabelPtr& label, OTMLNode* node);
|
||||
};
|
||||
|
||||
extern UILoader g_uiLoader;
|
||||
|
@@ -22,7 +22,7 @@
|
||||
*/
|
||||
|
||||
|
||||
#include <prerequisites.h>
|
||||
#include <global.h>
|
||||
#include <core/resources.h>
|
||||
#include <graphics/textures.h>
|
||||
#include <ui/uiskins.h>
|
||||
@@ -32,6 +32,7 @@
|
||||
#include <ui/uitexteditskin.h>
|
||||
#include <ui/uilabelskin.h>
|
||||
#include <graphics/fonts.h>
|
||||
#include <otml/otml.h>
|
||||
|
||||
UISkins g_uiSkins;
|
||||
|
||||
@@ -41,15 +42,15 @@ void UISkins::load(const std::string& skinName)
|
||||
|
||||
std::stringstream fin;
|
||||
if(!g_resources.loadFile(skinName + ".yml", fin))
|
||||
flogFatal("FATAL ERROR: Could not load skin \"%s", skinName.c_str());
|
||||
fatal("FATAL ERROR: Could not load skin '",skinName,"'");
|
||||
|
||||
try {
|
||||
FML::Parser parser(fin, skinName);
|
||||
FML::Node* doc = parser.getDocument();
|
||||
OTMLParser parser(fin, skinName);
|
||||
OTMLNode* doc = parser.getDocument();
|
||||
|
||||
m_defaultFont = g_fonts.get(doc->valueAt("default font"));
|
||||
if(!m_defaultFont)
|
||||
logFatal("FATAL ERROR: Could not load skin default font");
|
||||
fatal("FATAL ERROR: Could not load skin default font");
|
||||
|
||||
m_defaultFontColor = doc->readAt("default font color", Color::white);
|
||||
|
||||
@@ -57,9 +58,9 @@ void UISkins::load(const std::string& skinName)
|
||||
if(!defaultTextureName.empty())
|
||||
m_defaultTexture = g_textures.get(defaultTextureName);
|
||||
|
||||
foreach(FML::Node* node, *doc) {
|
||||
foreach(OTMLNode* node, *doc) {
|
||||
UIElementSkinPtr skin;
|
||||
foreach(FML::Node* cnode, *node) {
|
||||
foreach(OTMLNode* cnode, *node) {
|
||||
if(node->tag() == "buttons")
|
||||
skin = UIElementSkinPtr(new UIButtonSkin(cnode->tag()));
|
||||
else if(node->tag() == "panels")
|
||||
@@ -79,8 +80,8 @@ void UISkins::load(const std::string& skinName)
|
||||
m_elementSkins.push_back(skin);
|
||||
}
|
||||
}
|
||||
} catch(FML::Exception e) {
|
||||
flogFatal("FATAL ERROR: Malformed skin file \"%s\":\n %s", skinName.c_str() % e.what());
|
||||
} catch(OTMLException e) {
|
||||
fatal("FATAL ERROR: Malformed skin file '",skinName,"':\n ",e.what());
|
||||
}
|
||||
|
||||
g_resources.popCurrentPath();
|
||||
@@ -99,6 +100,6 @@ UIElementSkinPtr UISkins::getElementSkin(UI::ElementType elementType, const std:
|
||||
if(elementType == skin->getElementType() && name == skin->getName())
|
||||
return skin;
|
||||
}
|
||||
flogWarning("Element skin '%s' not found", name.c_str());
|
||||
warning("Element skin '",name,"' not found");
|
||||
return UIElementSkinPtr();
|
||||
}
|
||||
|
@@ -25,7 +25,7 @@
|
||||
#ifndef UISKIN_H
|
||||
#define UISKIN_H
|
||||
|
||||
#include <prerequisites.h>
|
||||
#include <global.h>
|
||||
#include <graphics/texture.h>
|
||||
#include <ui/uielementskin.h>
|
||||
#include <graphics/font.h>
|
||||
|
@@ -22,7 +22,7 @@
|
||||
*/
|
||||
|
||||
|
||||
#include <prerequisites.h>
|
||||
#include <global.h>
|
||||
#include <ui/uitextedit.h>
|
||||
#include <ui/uitexteditskin.h>
|
||||
#include <ui/uicontainer.h>
|
||||
|
@@ -25,7 +25,7 @@
|
||||
#ifndef UITEXTEDIT_H
|
||||
#define UITEXTEDIT_H
|
||||
|
||||
#include <prerequisites.h>
|
||||
#include <global.h>
|
||||
#include <graphics/textarea.h>
|
||||
#include <ui/uielement.h>
|
||||
|
||||
|
@@ -22,12 +22,12 @@
|
||||
*/
|
||||
|
||||
|
||||
#include <prerequisites.h>
|
||||
#include <global.h>
|
||||
#include <graphics/fonts.h>
|
||||
#include <ui/uitexteditskin.h>
|
||||
#include <ui/uitextedit.h>
|
||||
|
||||
void UITextEditSkin::load(FML::Node* node)
|
||||
void UITextEditSkin::load(OTMLNode* node)
|
||||
{
|
||||
UIElementSkin::load(node);
|
||||
m_textMargin = node->readAt("text margin", 2);
|
||||
|
@@ -25,7 +25,7 @@
|
||||
#ifndef UITEXTEDITSKIN_H
|
||||
#define UITEXTEDITSKIN_H
|
||||
|
||||
#include <prerequisites.h>
|
||||
#include <global.h>
|
||||
#include <ui/uielementskin.h>
|
||||
|
||||
class Font;
|
||||
@@ -36,7 +36,7 @@ public:
|
||||
UITextEditSkin(const std::string& name) :
|
||||
UIElementSkin(name, UI::TextEdit) { }
|
||||
|
||||
void load(FML::Node* node);
|
||||
void load(OTMLNode* node);
|
||||
void apply(UIElement *element);
|
||||
void draw(UIElement *element);
|
||||
|
||||
|
@@ -22,7 +22,7 @@
|
||||
*/
|
||||
|
||||
|
||||
#include <prerequisites.h>
|
||||
#include <global.h>
|
||||
#include <ui/uiwindow.h>
|
||||
#include <ui/uiwindowskin.h>
|
||||
|
||||
|
@@ -25,7 +25,7 @@
|
||||
#ifndef UIWINDOW_H
|
||||
#define UIWINDOW_H
|
||||
|
||||
#include <prerequisites.h>
|
||||
#include <global.h>
|
||||
#include <ui/uicontainer.h>
|
||||
|
||||
class UIWindow : public UIContainer
|
||||
|
@@ -21,17 +21,18 @@
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <prerequisites.h>
|
||||
#include <global.h>
|
||||
#include <graphics/fonts.h>
|
||||
#include <ui/uiwindowskin.h>
|
||||
#include <ui/uiwindow.h>
|
||||
#include <util/translator.h>
|
||||
|
||||
void UIWindowSkin::load(FML::Node* node)
|
||||
void UIWindowSkin::load(OTMLNode* node)
|
||||
{
|
||||
UIElementSkin::load(node);
|
||||
|
||||
FML::Node* headNode = node->at("head");
|
||||
FML::Node* bodyNode = node->at("body");
|
||||
OTMLNode* headNode = node->at("head");
|
||||
OTMLNode* bodyNode = node->at("body");
|
||||
|
||||
m_headImage = boost::dynamic_pointer_cast<BorderedImage>(loadImage(headNode));
|
||||
m_headHeight = headNode->readAt("height", m_headImage->getDefaultSize().height());
|
||||
|
@@ -24,7 +24,7 @@
|
||||
#ifndef UIWINDOWSKIN_H
|
||||
#define UIWINDOWSKIN_H
|
||||
|
||||
#include <prerequisites.h>
|
||||
#include <global.h>
|
||||
#include <graphics/font.h>
|
||||
#include <ui/uielementskin.h>
|
||||
#include <graphics/borderedimage.h>
|
||||
@@ -35,7 +35,7 @@ public:
|
||||
UIWindowSkin(const std::string& name) :
|
||||
UIElementSkin(name, UI::Window) { }
|
||||
|
||||
void load(FML::Node* node);
|
||||
void load(OTMLNode* node);
|
||||
void draw(UIElement *element);
|
||||
|
||||
int getHeadHeight() const { return m_headHeight; }
|
||||
|
Reference in New Issue
Block a user