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fix and changes
* win32 compilation fix * add buttons to miniwindow * dispatcher events fixes * ui fixes
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@@ -312,6 +312,7 @@ void WIN32Window::internalChooseGLVisual()
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0, // Reserved
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0, 0, 0 }; // Layer Masks Ignored
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pixelFormat = ChoosePixelFormat(m_deviceContext, &pfd);
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if(!pixelFormat)
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logFatal("Could not find a suitable pixel format");
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