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	Rotate, translate and scale added to ogl2
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		@@ -35,6 +35,8 @@ class LocalPlayer : public Player
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public:
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    LocalPlayer();
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    virtual void draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView = nullptr);
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    void unlockWalk() { m_walkLockExpiration = 0; }
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    void lockWalk(int millis = 250);
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    void stopAutoWalkUpdate();
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