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get stereo audo working on linux
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@@ -25,6 +25,7 @@
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#include "soundbuffer.h"
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#include "soundfile.h"
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#include "streamsoundsource.h"
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#include "combinedsoundsource.h"
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#include <framework/core/clock.h>
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#include <framework/core/eventdispatcher.h>
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@@ -124,7 +125,7 @@ void SoundManager::preload(const std::string& filename)
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return;
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SoundBufferPtr buffer = SoundBufferPtr(new SoundBuffer);
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if(buffer->loadSoundFile(soundFile))
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if(buffer->fillBuffer(soundFile))
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m_buffers[filename] = buffer;
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}
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@@ -186,30 +187,53 @@ void SoundManager::stopMusic(float fadetime)
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SoundSourcePtr SoundManager::createSoundSource(const std::string& filename)
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{
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SoundSourcePtr soundSource;
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SoundSourcePtr source;
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auto it = m_buffers.find(filename);
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if(it != m_buffers.end()) {
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soundSource = SoundSourcePtr(new SoundSource);
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soundSource->setBuffer(it->second);
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source = SoundSourcePtr(new SoundSource);
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source->setBuffer(it->second);
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} else {
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SoundFilePtr soundFile = SoundFile::loadSoundFile(filename);
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if(!soundFile)
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return nullptr;
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if(soundFile->getSize() <= MAX_CACHE_SIZE) {
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soundSource = SoundSourcePtr(new SoundSource);
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source = SoundSourcePtr(new SoundSource);
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SoundBufferPtr buffer = SoundBufferPtr(new SoundBuffer);
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buffer->loadSoundFile(soundFile);
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soundSource->setBuffer(buffer);
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buffer->fillBuffer(soundFile);
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source->setBuffer(buffer);
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m_buffers[filename] = buffer;
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logWarning("uncached sound '", filename, "' requested to be played");
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} else {
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StreamSoundSourcePtr streamSoundSource(new StreamSoundSource);
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streamSoundSource->setSoundFile(soundFile);
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soundSource = streamSoundSource;
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StreamSoundSourcePtr streamSource(new StreamSoundSource);
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streamSource->setSoundFile(soundFile);
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source = streamSource;
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#ifdef __linux
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// due to OpenAL implementation bug stereo buffers are always downmixed to mono on linux systems
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// this is hack to work around the issue
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// solution taken from http://opensource.creative.com/pipermail/openal/2007-April/010355.html
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if(soundFile->getSampleFormat() == AL_FORMAT_STEREO16) {
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CombinedSoundSourcePtr combinedSource(new CombinedSoundSource);
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streamSource->downMix(StreamSoundSource::DownMixLeft);
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streamSource->setRelative(true);
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streamSource->setPosition(Point(-128, 0));
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combinedSource->addSource(streamSource);
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streamSource = StreamSoundSourcePtr(new StreamSoundSource);
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streamSource->setSoundFile(SoundFile::loadSoundFile(filename));
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streamSource->downMix(StreamSoundSource::DownMixRight);
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streamSource->setRelative(true);
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streamSource->setPosition(Point(128,0));
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combinedSource->addSource(streamSource);
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source = combinedSource;
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}
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#endif
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}
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}
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return soundSource;
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return source;
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}
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