mirror of
https://github.com/edubart/otclient.git
synced 2025-10-14 03:24:55 +02:00
restore old modules
* partially restore vip, battle, healthbar, skills and inventory modules * more fixes on UIWidgets * implement UIMiniWindow close/minimize functionality * allow drag and drop miniwindows beteween game panels
This commit is contained in:
@@ -42,13 +42,37 @@ end
|
||||
|
||||
-- public functions
|
||||
function Skills.init()
|
||||
skillsWindow = displayUI('skills.otui', GameInterface.getRightPanel())
|
||||
skillsWindow:hide()
|
||||
skillsButton = TopMenu.addGameButton('skillsButton', 'Skills (Ctrl+S)', '/core_styles/icons/skills.png', Skills.toggle)
|
||||
connect(LocalPlayer, {
|
||||
onExperienceChange = Skills.onExperienceChange,
|
||||
onLevelChange = Skills.onLevelChange,
|
||||
onHealthChange = Skills.onHealthChange,
|
||||
onManaChange = Skills.onManaChange,
|
||||
onSoulChange = Skills.onSoulChange,
|
||||
onFreeCapacityChange = Skills.onFreeCapacityChange,
|
||||
onStaminaChange = Skills.onStaminaChange,
|
||||
onMagicLevelChange = Skills.onMagicLevelChange,
|
||||
onSkillChange = Skills.onSkillChange
|
||||
})
|
||||
|
||||
skillsWindow = displayUI('skills.otui', GameInterface.getLeftPanel())
|
||||
skillsButton = TopMenu.addGameToggleButton('skillsButton', 'Skills (Ctrl+S)', 'skills.png', Skills.toggle)
|
||||
skillsButton:setOn(true)
|
||||
Keyboard.bindKeyDown('Ctrl+S', Skills.toggle)
|
||||
end
|
||||
|
||||
function Skills.terminate()
|
||||
disconnect(LocalPlayer, {
|
||||
onExperienceChange = Skills.onExperienceChange,
|
||||
onLevelChange = Skills.onLevelChange,
|
||||
onHealthChange = Skills.onHealthChange,
|
||||
onManaChange = Skills.onManaChange,
|
||||
onSoulChange = Skills.onSoulChange,
|
||||
onFreeCapacityChange = Skills.onFreeCapacityChange,
|
||||
onStaminaChange = Skills.onStaminaChange,
|
||||
onMagicLevelChange = Skills.onMagicLevelChange,
|
||||
onSkillChange = Skills.onSkillChange
|
||||
})
|
||||
|
||||
Keyboard.unbindKeyDown('Ctrl+S')
|
||||
skillsButton:destroy()
|
||||
skillsButton = nil
|
||||
@@ -122,16 +146,3 @@ function Skills.onSkillChange(localPlayer, id, level, percent)
|
||||
setSkillPercent('skillId' .. id, percent, 'You have ' .. (100 - percent) .. ' percent to go')
|
||||
end
|
||||
|
||||
connect(g_game, { onGameStart = Skills.create,
|
||||
onGameEnd = Skills.destroy })
|
||||
|
||||
connect(LocalPlayer, {
|
||||
onExperienceChange = Skills.onExperienceChange,
|
||||
onLevelChange = Skills.onLevelChange,
|
||||
onHealthChange = Skills.onHealthChange,
|
||||
onManaChange = Skills.onManaChange,
|
||||
onSoulChange = Skills.onSoulChange,
|
||||
onFreeCapacityChange = Skills.onFreeCapacityChange,
|
||||
onStaminaChange = Skills.onStaminaChange,
|
||||
onMagicLevelChange = Skills.onMagicLevelChange,
|
||||
onSkillChange = Skills.onSkillChange })
|
||||
|
@@ -28,15 +28,16 @@ SkillPercentPanel < ProgressBar
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
tooltip: 0
|
||||
phantom: false
|
||||
|
||||
MiniWindow
|
||||
id: skillWindow
|
||||
text: Skills
|
||||
height: 350
|
||||
icon: skills.png
|
||||
@onClose: Skills.toggle()
|
||||
|
||||
Panel
|
||||
id: skillPanel
|
||||
MiniWindowContents
|
||||
anchors.fill: parent
|
||||
layout: verticalBox
|
||||
|
||||
|
BIN
modules/game_skills/skills.png
Normal file
BIN
modules/game_skills/skills.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 646 B |
Reference in New Issue
Block a user