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restore old modules
* partially restore vip, battle, healthbar, skills and inventory modules * more fixes on UIWidgets * implement UIMiniWindow close/minimize functionality * allow drag and drop miniwindows beteween game panels
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@@ -48,15 +48,15 @@ end
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-- public functions
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function CombatControls.init()
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combatControlsButton = TopMenu.addGameButton('combatControlsButton', 'Combat Controls', 'combatcontrols.png', CombatControls.toggle)
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combatControlsButton = TopMenu.addGameToggleButton('combatControlsButton', 'Combat Controls', 'combatcontrols.png', CombatControls.toggle)
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combatControlsButton:setOn(true)
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combatControlsWindow = loadUI('combatcontrols.otui', GameInterface.getRightPanel())
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fightOffensiveBox = combatControlsWindow:getChildById('fightOffensiveBox')
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fightBalancedBox = combatControlsWindow:getChildById('fightBalancedBox')
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fightDefensiveBox = combatControlsWindow:getChildById('fightDefensiveBox')
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chaseModeButton = combatControlsWindow:getChildById('chaseModeBox')
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safeFightButton = combatControlsWindow:getChildById('safeFightBox')
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fightOffensiveBox = combatControlsWindow:recursiveGetChildById('fightOffensiveBox')
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fightBalancedBox = combatControlsWindow:recursiveGetChildById('fightBalancedBox')
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fightDefensiveBox = combatControlsWindow:recursiveGetChildById('fightDefensiveBox')
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chaseModeButton = combatControlsWindow:recursiveGetChildById('chaseModeBox')
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safeFightButton = combatControlsWindow:recursiveGetChildById('safeFightBox')
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fightModeRadioGroup = RadioGroup.create()
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fightModeRadioGroup:addWidget(fightOffensiveBox)
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