restore old modules

* partially restore vip, battle, healthbar, skills and inventory modules
* more fixes on UIWidgets
* implement UIMiniWindow close/minimize functionality
* allow drag and drop miniwindows beteween game panels
This commit is contained in:
Eduardo Bart
2012-03-28 11:10:21 -03:00
parent e2ea267703
commit 8d14d9bc99
34 changed files with 301 additions and 196 deletions

View File

@@ -48,15 +48,15 @@ end
-- public functions
function CombatControls.init()
combatControlsButton = TopMenu.addGameButton('combatControlsButton', 'Combat Controls', 'combatcontrols.png', CombatControls.toggle)
combatControlsButton = TopMenu.addGameToggleButton('combatControlsButton', 'Combat Controls', 'combatcontrols.png', CombatControls.toggle)
combatControlsButton:setOn(true)
combatControlsWindow = loadUI('combatcontrols.otui', GameInterface.getRightPanel())
fightOffensiveBox = combatControlsWindow:getChildById('fightOffensiveBox')
fightBalancedBox = combatControlsWindow:getChildById('fightBalancedBox')
fightDefensiveBox = combatControlsWindow:getChildById('fightDefensiveBox')
chaseModeButton = combatControlsWindow:getChildById('chaseModeBox')
safeFightButton = combatControlsWindow:getChildById('safeFightBox')
fightOffensiveBox = combatControlsWindow:recursiveGetChildById('fightOffensiveBox')
fightBalancedBox = combatControlsWindow:recursiveGetChildById('fightBalancedBox')
fightDefensiveBox = combatControlsWindow:recursiveGetChildById('fightDefensiveBox')
chaseModeButton = combatControlsWindow:recursiveGetChildById('chaseModeBox')
safeFightButton = combatControlsWindow:recursiveGetChildById('safeFightBox')
fightModeRadioGroup = RadioGroup.create()
fightModeRadioGroup:addWidget(fightOffensiveBox)