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https://github.com/edubart/otclient.git
synced 2025-10-15 03:54:54 +02:00
restore old modules
* partially restore vip, battle, healthbar, skills and inventory modules * more fixes on UIWidgets * implement UIMiniWindow close/minimize functionality * allow drag and drop miniwindows beteween game panels
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@@ -35,19 +35,19 @@ table.insert(lifeBarColors, {percentAbove = 3, color = '#3C0000' } )
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table.insert(lifeBarColors, {percentAbove = -1, color = '#4F0000' } )
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-- public functions
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function Battle.create()
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function Battle.init()
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battleWindow = displayUI('battle.otui', GameInterface.getRightPanel())
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battleWindow:hide()
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battleButton = TopMenu.addGameButton('battleButton', 'Battle (Ctrl+B)', '/game_battle/battle.png', Battle.toggle)
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battleButton = TopMenu.addGameToggleButton('battleButton', 'Battle (Ctrl+B)', 'battle.png', Battle.toggle)
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battleButton:setOn(true)
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Keyboard.bindKeyDown('Ctrl+B', Battle.toggle)
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battlePannel = battleWindow:getChildById('battlePanel')
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battlePanel = battleWindow:recursiveGetChildById('battlePanel')
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hidePlayersButton = battleWindow:getChildById('hidePlayers')
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hideNPCsButton = battleWindow:getChildById('hideNPCs')
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hideMonstersButton = battleWindow:getChildById('hideMonsters')
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hideSkullsButton = battleWindow:getChildById('hideSkulls')
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hidePartyButton = battleWindow:getChildById('hideParty')
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hidePlayersButton = battleWindow:recursiveGetChildById('hidePlayers')
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hideNPCsButton = battleWindow:recursiveGetChildById('hideNPCs')
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hideMonstersButton = battleWindow:recursiveGetChildById('hideMonsters')
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hideSkullsButton = battleWindow:recursiveGetChildById('hideSkulls')
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hidePartyButton = battleWindow:recursiveGetChildById('hideParty')
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mouseWidget = createWidget('UIButton')
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mouseWidget:setVisible(false)
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@@ -63,9 +63,9 @@ function Battle.create()
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checkCreaturesEvent = scheduleEvent(Battle.checkCreatures, 200)
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end
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function Battle.destroy()
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function Battle.terminate()
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Keyboard.unbindKeyDown('Ctrl+B')
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battlePannel = nil
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battlePanel = nil
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lastBattleButtonTargeted = nil
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lastBattleButtonFollowed = nil
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battleButtonsByCreaturesList = {}
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@@ -95,15 +95,15 @@ end
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function Battle.addAllCreatures()
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local spectators = {}
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local player = g_game.getLocalPlayer()
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if player then
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creatures = g_map.getSpectators(player:getPosition(), false)
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for i, creature in ipairs(creatures) do
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if creature ~= player and Battle.doCreatureFitFilters(creature) then
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table.insert(spectators, creature)
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end
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end
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end
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local player = g_game.getLocalPlayer()
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if player then
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creatures = g_map.getSpectators(player:getPosition(), false)
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for i, creature in ipairs(creatures) do
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if creature ~= player and Battle.doCreatureFitFilters(creature) then
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table.insert(spectators, creature)
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end
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end
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end
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for i, v in pairs(spectators) do
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Battle.addCreature(v)
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@@ -176,7 +176,7 @@ function Battle.addCreature(creature)
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local creatureId = creature:getId()
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if battleButtonsByCreaturesList[creatureId] == nil then
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local battleButton = displayUI('battleButton.otui', battlePanne)
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local battleButton = displayUI('battleButton.otui', battlePanel)
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local creatureWidget = battleButton:getChildById('creature')
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local labelWidget = battleButton:getChildById('label')
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local lifeBarWidget = battleButton:getChildById('lifeBar')
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@@ -292,7 +292,7 @@ function Battle.setLifeBarPercent(battleButton, percent)
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lifeBarWidget:setBackgroundColor(color)
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end
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function Battle.onbattlePannelHoverChange(widget, hovered)
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function Battle.onbattleButtonHoverChange(widget, hovered)
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if widget.isBattleButton then
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widget.isHovered = hovered
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Battle.checkBattleButton(widget)
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@@ -345,6 +345,3 @@ function Battle.checkBattleButton(battleButton)
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lastBattleButtonSwitched = battleButton
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end
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end
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connect(g_game, { onGameStart = Battle.create,
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onGameEnd = Battle.destroy } )
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