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Some more on new skills/stats.
* Fixed updating issue. * Fixed refreshing issue.
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@@ -521,7 +521,7 @@ void Creature::setSpeed(uint16 speed)
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if(m_walking)
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nextWalkUpdate();
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callLuaField("onSpeedChange", speed, oldSpeed);
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callLuaField("onSpeedChange", m_speed, oldSpeed);
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}
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void Creature::setSkull(uint8 skull)
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