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motion blur for fun
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@@ -306,7 +306,7 @@ void WIN32Window::internalChooseGLVisual()
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0, // No Alpha Buffer
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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8, 8, 8, 8, // Accumulation Bits Ignored
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16, // 16Bit Z-Buffer (Depth Buffer)
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1, // 1Bit Stencil Buffer
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0, // No Auxiliary Buffer
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