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motion blur for fun
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@@ -115,7 +115,7 @@ void Graphics::endRender()
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{
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// this is a simple blur effect
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static Timer timer;
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if(timer.ticksElapsed() >= 15) {
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if(timer.ticksElapsed() >= 10) {
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glAccum(GL_MULT, 0.8);
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glAccum(GL_ACCUM, 0.2);
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timer.restart();
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@@ -306,7 +306,7 @@ void WIN32Window::internalChooseGLVisual()
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0, // No Alpha Buffer
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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8, 8, 8, 8, // Accumulation Bits Ignored
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16, // 16Bit Z-Buffer (Depth Buffer)
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1, // 1Bit Stencil Buffer
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0, // No Auxiliary Buffer
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@@ -367,6 +367,7 @@ void X11Window::internalChooseGLVisual()
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GLX_USE_GL,
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GLX_RGBA,
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GLX_DOUBLEBUFFER,
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GLX_STENCIL_SIZE, 1,
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GLX_ACCUM_RED_SIZE, 8,
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GLX_ACCUM_GREEN_SIZE, 8,
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GLX_ACCUM_BLUE_SIZE, 8,
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