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Fix #294
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@ -334,10 +334,6 @@ void Creature::stopWalk()
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if(!m_walking)
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return;
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// reset walk animation states
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m_walkOffset = Point(0,0);
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m_walkAnimationPhase = 0;
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// stops the walk right away
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terminateWalk();
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}
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@ -588,6 +584,10 @@ void Creature::terminateWalk()
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m_walking = false;
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m_walkedPixels = 0;
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// reset walk animation states
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m_walkOffset = Point(0,0);
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m_walkAnimationPhase = 0;
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}
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void Creature::setName(const std::string& name)
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