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@@ -2008,7 +2008,9 @@ ItemPtr ProtocolGame::getItem(const InputMessagePtr& msg, int id)
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if(item->getAnimationPhases() > 1) {
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// 0xfe => random phase
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// 0xff => async?
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item->setAsync(msg->getU8() == 0xff);
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msg->getU8();
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// Remove async since OTB file in server is configured so every item with animationPhase > 1 is a random phase item.
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//item->setAsync(msg->getU8() == 0xff);
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}
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}
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