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https://github.com/edubart/otclient.git
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simplistic autowalk
* add simple and stupid autowalk algorithm * fix issue in classic control
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@@ -49,16 +49,6 @@ AlignTopCenter = 20
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AlignBottomCenter = 24
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AlignCenter = 48
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North = 0
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East = 1
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South = 2
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West = 3
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NorthEast = 4
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SouthEast = 5
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SouthWest = 6
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NorthWest = 7
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KeyUnknown = 0
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KeyEscape = 1
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KeyTab = 2
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@@ -22,3 +22,12 @@ EmblemNone = 0
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EmblemGreen = 1
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EmblemRed = 2
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EmblemBlue = 3
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North = 0
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East = 1
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South = 2
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West = 3
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NorthEast = 4
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SouthEast = 5
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SouthWest = 6
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NorthWest = 7
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@@ -211,7 +211,7 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, l
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return true
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end
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if not Options['classicControl'] then
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if not Options.getOption('classicControl') then
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if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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return true
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@@ -59,6 +59,38 @@ end
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function UIGameMap:onMouseRelease(mousePosition, mouseButton)
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local tile = self:getTile(mousePosition)
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if tile and GameInterface.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then return true end
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if tile == nil then return false end
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if GameInterface.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then
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return true
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elseif mouseButton == MouseLeftButton then
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local fromPos = g_game.getLocalPlayer():getPosition()
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local toPos = tile:getPosition()
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if fromPos.z ~= toPos.z then
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TextMessage.displayStatus('There is no way.')
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return true
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end
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-- simple and stupid pathfinding algorithm
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local dirs = {}
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local pathPos = fromPos
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while pathPos.x ~= toPos.x or pathPos.y ~= toPos.y do
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if pathPos.x < toPos.x then
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pathPos.x = pathPos.x + 1
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table.insert(dirs, East)
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elseif pathPos.x > toPos.x then
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pathPos.x = pathPos.x - 1
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table.insert(dirs, West)
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elseif pathPos.y < toPos.y then
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pathPos.y = pathPos.y + 1
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table.insert(dirs, South)
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else --if pathPos.y > toPos.y then
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pathPos.y = pathPos.y - 1
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table.insert(dirs, North)
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end
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end
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g_game.autoWalk(dirs)
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return true
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end
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return false
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end
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@@ -113,7 +113,7 @@ function TextMessage.clearMessages()
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end
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function TextMessage.displayStatus(msg, time)
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displayMessage(MessageTypes.warning, msg)
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displayMessage(MessageTypes.statusSmall, msg)
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end
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function TextMessage.displayEventAdvance(msg, time)
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