mirror of
https://github.com/edubart/otclient.git
synced 2025-10-14 19:44:54 +02:00
ctrl+g kinda working, but login/logout events still need a remake
This commit is contained in:
@@ -59,8 +59,18 @@ void LuaInterface::registerFunctions()
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g_lua.bindClassMemberFunction<UIWidget>("setMarginLeft", &UIWidget::setMarginLeft);
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g_lua.bindClassMemberFunction<UIWidget>("getMarginRight", &UIWidget::getMarginRight);
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g_lua.bindClassMemberFunction<UIWidget>("setMarginRight", &UIWidget::setMarginRight);
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g_lua.bindClassMemberFunction<UIWidget>("isVisible", &UIWidget::isVisible);
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g_lua.bindClassMemberFunction<UIWidget>("isHidden", &UIWidget::isHidden);
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g_lua.bindClassMemberFunction<UIWidget>("isHovered", &UIWidget::isHovered);
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g_lua.bindClassMemberFunction<UIWidget>("isFocused", &UIWidget::isFocused);
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g_lua.bindClassMemberFunction<UIWidget>("isPressed", &UIWidget::isPressed);
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g_lua.bindClassMemberFunction<UIWidget>("isEnabled", &UIWidget::isEnabled);
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g_lua.bindClassMemberFunction<UIWidget>("isDisabled", &UIWidget::isDisabled);
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g_lua.bindClassMemberFunction<UIWidget>("isActive", &UIWidget::isActive);
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g_lua.bindClassMemberFunction<UIWidget>("hide", &UIWidget::hide);
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g_lua.bindClassMemberFunction<UIWidget>("show", &UIWidget::show);
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g_lua.bindClassMemberFunction<UIWidget>("lock", &UIWidget::lock);
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g_lua.bindClassMemberFunction<UIWidget>("unlock", &UIWidget::unlock);
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g_lua.bindClassMemberFunction<UIWidget>("getChildById", &UIWidget::getChildById);
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g_lua.bindClassMemberFunction<UIWidget>("getChildByIndex", &UIWidget::getChildByIndex);
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g_lua.bindClassMemberFunction<UIWidget>("getChildCount", &UIWidget::getChildCount);
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@@ -72,6 +82,7 @@ void LuaInterface::registerFunctions()
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g_lua.bindClassMemberFunction<UIWidget>("focusNextChild", &UIWidget::focusNextChild);
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g_lua.bindClassMemberFunction<UIWidget>("focusPreviousChild", &UIWidget::focusPreviousChild);
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g_lua.bindClassMemberFunction<UIWidget>("lockChild", &UIWidget::lockChild);
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g_lua.bindClassMemberFunction<UIWidget>("unlockChild", &UIWidget::unlockChild);
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g_lua.bindClassMemberFunction<UIWidget>("updateLayout", &UIWidget::updateLayout);
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g_lua.bindClassMemberFunction<UIWidget>("updateParentLayout", &UIWidget::updateParentLayout);
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g_lua.bindClassMemberFunction<UIWidget>("destroy", &UIWidget::destroy);
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@@ -775,6 +775,16 @@ void LuaInterface::getGlobal(const std::string& key)
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lua_getglobal(L, key.c_str());
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}
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void LuaInterface::getGlobalField(const std::string& globalKey, const std::string& fieldKey)
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{
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getGlobal(globalKey);
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if(!isNil()) {
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assert(isTable() || isUserdata());
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getField(fieldKey);
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remove(-2);
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}
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}
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void LuaInterface::setGlobal(const std::string& key)
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{
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assert(hasIndex(-1));
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@@ -164,6 +164,12 @@ public:
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/// prevents new variables in this new environment to be set on the global environment
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void newEnvironment();
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template<typename... T>
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int callGlobalField(const std::string& global, const std::string& field, const T&... args);
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template<typename R, typename... T>
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R callGlobalField(const std::string& global, const std::string& field, const T&... args);
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private:
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/// Load scripts requested by lua 'require'
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static int luaScriptLoader(lua_State* L);
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@@ -221,6 +227,7 @@ public:
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void setEnv(int index = -2);
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void getGlobal(const std::string& key);
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void getGlobalField(const std::string& globalKey, const std::string& fieldKey);
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void setGlobal(const std::string& key);
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void rawGet(int index = -1);
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@@ -347,4 +354,27 @@ T LuaInterface::castValue(int index) {
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return o;
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}
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template<typename... T>
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int LuaInterface::callGlobalField(const std::string& global, const std::string& field, const T&... args) {
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g_lua.getGlobalField(global, field);
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if(!g_lua.isNil()) {
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g_lua.polymorphicPush(args...);
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return g_lua.protectedCall(sizeof...(args));
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} else
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g_lua.pop(1);
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return 0;
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}
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template<typename R, typename... T>
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R LuaInterface::callGlobalField(const std::string& global, const std::string& field, const T&... args) {
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R result;
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int rets = callGlobalField(global, field, args...);
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if(rets > 0) {
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assert(rets == 1);
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result = g_lua.polymorphicPop<R>();
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} else
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result = R();
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return result;
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}
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#endif
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@@ -188,13 +188,7 @@ UIWidgetPtr UIManager::loadWidgetFromOTML(const OTMLNodePtr& widgetNode, const U
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std::string widgetType = styleNode->valueAt("__widgetType");
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// call widget creation from lua
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//g_lua.getGlobalField(widgetType, "create");
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g_lua.getGlobal(widgetType);
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g_lua.getField("create");
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g_lua.remove(-2);
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g_lua.protectedCall(0, 1);
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UIWidgetPtr widget = g_lua.polymorphicPop<UIWidgetPtr>();
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UIWidgetPtr widget = g_lua.callGlobalField<UIWidgetPtr>(widgetType, "create");
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if(parent)
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parent->addChild(widget);
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@@ -167,6 +167,18 @@ void UIWidget::setRect(const Rect& rect)
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m_updateEventScheduled = true;
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}
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void UIWidget::lock()
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{
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if(UIWidgetPtr parent = getParent())
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parent->lockChild(asUIWidget());
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}
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void UIWidget::unlock()
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{
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if(UIWidgetPtr parent = getParent())
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parent->unlockChild(asUIWidget());
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}
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bool UIWidget::isVisible()
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{
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if(!m_visible)
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@@ -365,8 +377,11 @@ void UIWidget::removeChild(const UIWidgetPtr& child)
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auto it = std::find(m_children.begin(), m_children.end(), child);
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if(it != m_children.end()) {
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// defocus if needed
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if(m_focusedChild == child)
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bool focusAnother = false;
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if(m_focusedChild == child) {
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focusChild(nullptr, Fw::ActiveFocusReason);
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focusAnother = true;
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}
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// unlock child if it was locked
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unlockChild(child);
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@@ -381,6 +396,9 @@ void UIWidget::removeChild(const UIWidgetPtr& child)
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// update child states
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child->updateStates();
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if(focusAnother)
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focusPreviousChild(Fw::ActiveFocusReason);
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} else
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logError("attempt to remove an unknown child from a UIWidget");
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}
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@@ -73,6 +73,8 @@ public:
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void show() { setVisible(true); }
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void disable() { setEnabled(false); }
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void enable() { setEnabled(true); }
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void lock();
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void unlock();
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bool isActive() const { return hasState(Fw::ActiveState); }
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bool isEnabled() const { return !hasState(Fw::DisabledState); }
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@@ -81,6 +83,7 @@ public:
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bool isHovered() const { return hasState(Fw::HoverState); }
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bool isPressed() const { return hasState(Fw::PressedState); }
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bool isVisible();
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bool isHidden() { return !isVisible(); }
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bool isExplicitlyEnabled() const { return m_enabled; }
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bool isExplicitlyVisible() const { return m_visible; }
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bool isFocusable() const { return m_focusable; }
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@@ -143,9 +146,6 @@ public:
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UIWidgetPtr asUIWidget() { return std::static_pointer_cast<UIWidget>(shared_from_this()); }
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private:
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void internalDestroy();
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void internalDestroyCheck();
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bool m_updateEventScheduled;
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protected:
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@@ -26,6 +26,7 @@
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#include "thing.h"
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#include <framework/graphics/fontmanager.h>
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//TODO: create Outfit class and move to a separate file
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struct Outfit {
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uint16 type;
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uint8 head;
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@@ -22,6 +22,7 @@
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#include "datmanager.h"
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#include "spritemanager.h"
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#include "thing.h"
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#include <framework/core/resourcemanager.h>
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DatManager g_dat;
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@@ -24,7 +24,7 @@
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#define DATMANAGER_H
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#include <framework/global.h>
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#include "thing.h"
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#include "thingattributes.h"
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class DatManager
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{
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@@ -46,17 +46,19 @@ void Game::loginWorld(const std::string& account, const std::string& password, c
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void Game::logout()
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{
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m_protocolGame->sendLogout();
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onLogout();
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processLogout();
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}
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void Game::onLogin()
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void Game::processLogin(const LocalPlayerPtr& localPlayer)
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{
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m_localPlayer = LocalPlayerPtr(new LocalPlayer);
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m_localPlayer = localPlayer;
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m_online = true;
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g_lua.callGlobalField("Game", "onLogin", m_localPlayer);
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}
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void Game::onLogout()
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void Game::processLogout()
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{
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g_lua.callGlobalField("Game", "onLogout", m_localPlayer);
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if(m_protocolGame) {
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m_protocolGame->disconnect();
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m_protocolGame.reset();
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@@ -72,7 +74,7 @@ void Game::walk(Otc::Direction direction)
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// TODO: check if we can walk.
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m_localPlayer->setDirection(direction);
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//m_localPlayer->setDirection(direction);
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switch(direction) {
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case Otc::North:
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@@ -36,10 +36,11 @@ public:
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const std::string& password,
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const std::string& worldHost, int worldPort,
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const std::string& characterName);
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void cancelLogin();
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void logout();
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void onLogin();
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void onLogout();
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void processLogin(const LocalPlayerPtr& localPlayer);
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void processLogout();
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void walk(Otc::Direction direction);
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void turn(Otc::Direction direction);
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@@ -23,6 +23,7 @@
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#include "map.h"
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#include "game.h"
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#include "localplayer.h"
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#include "tile.h"
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/framebuffer.h>
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@@ -187,7 +188,7 @@ void Map::cleanTile(const Position& pos)
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CreaturePtr Map::getCreatureById(uint32 id)
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{
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if(g_game.getLocalPlayer()->getId() == id)
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if(g_game.getLocalPlayer() && g_game.getLocalPlayer()->getId() == id)
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return g_game.getLocalPlayer();
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return m_creatures[id];
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}
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@@ -23,7 +23,6 @@
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#ifndef MAP_H
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#define MAP_H
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#include "tile.h"
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#include "creature.h"
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#include <framework/graphics/declarations.h>
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@@ -99,12 +99,6 @@ void Tile::addThing(ThingPtr thing, int stackpos)
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const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thing->getPosition() == g_game.getLocalPlayer()->getPosition() + Position(-1, 0, 0) && thingAttributes.group == Otc::ThingGroundGroup) {
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logDebug((int)thing->getId());
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}
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if(thing->asItem()) {
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if(thingAttributes.group == Otc::ThingGroundGroup)
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m_ground = thing;
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@@ -22,6 +22,8 @@
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#include <otclient/net/protocolgame.h>
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#include <otclient/core/game.h>
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#include <otclient/core/player.h>
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#include <otclient/core/item.h>
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ProtocolGame::ProtocolGame()
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{
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@@ -69,6 +71,6 @@ void ProtocolGame::onRecv(InputMessage& inputMessage)
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void ProtocolGame::onError(const boost::system::error_code& error)
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{
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// already disconnected, just fire onLogout
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g_game.onLogout();
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g_game.processLogout();
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}
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@@ -24,10 +24,9 @@
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#define PROTOCOLGAME_H
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#include "declarations.h"
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#include <otclient/core/declarations.h>
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#include <framework/net/protocol.h>
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#include <otclient/core/player.h>
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#include <otclient/core/item.h>
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#include <otclient/core/creature.h>
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class ProtocolGame : public Protocol
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{
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@@ -26,7 +26,9 @@
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#include <otclient/core/datmanager.h>
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#include <otclient/core/game.h>
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#include <otclient/core/map.h>
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#include <otclient/core/item.h>
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#include <otclient/core/effect.h>
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#include <framework/core/eventdispatcher.h>
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void ProtocolGame::parseMessage(InputMessage& msg)
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{
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@@ -258,9 +260,7 @@ void ProtocolGame::parsePlayerLogin(InputMessage& msg)
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int playerDrawSpeed = msg.getU16();
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int playerCanReportBugs = msg.getU8();
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g_game.onLogin();
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m_localPlayer = g_game.getLocalPlayer();
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m_localPlayer = LocalPlayerPtr(new LocalPlayer);
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m_localPlayer->setId(playerId);
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m_localPlayer->setDrawSpeed(playerDrawSpeed);
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m_localPlayer->setCanReportBugs(playerCanReportBugs);
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@@ -975,9 +975,8 @@ ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
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g_map.removeCreatureById(removeId);
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LocalPlayerPtr localPlayer = g_game.getLocalPlayer();
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if(localPlayer->getId() == id)
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creature = localPlayer->asCreature();
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if(m_localPlayer->getId() == id)
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creature = m_localPlayer->asCreature();
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creature->setId(id);
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creature->setName(name);
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@@ -1013,6 +1012,11 @@ ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
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thing = creature;
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// login event is generated the first time that local player gets known
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if(!g_game.isOnline() && creature == m_localPlayer) {
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// this event must be scheduled because the entire map description is not known yet
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g_dispatcher.addEvent(std::bind(&Game::processLogin, &g_game, m_localPlayer));
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}
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}
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else if(thingId == 0x0063) { // creature turn
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parseCreatureTurn(msg);
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@@ -24,6 +24,12 @@
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#include <framework/luascript/luainterface.h>
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#include <otclient/core/game.h>
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#include <otclient/core/tile.h>
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#include <otclient/core/item.h>
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#include <otclient/core/creature.h>
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#include <otclient/core/player.h>
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#include <otclient/core/localplayer.h>
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#include <otclient/core/map.h>
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#include <otclient/core/datmanager.h>
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#include <otclient/core/spritemanager.h>
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#include <otclient/net/protocollogin.h>
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@@ -44,6 +50,14 @@ void OTClient::registerLuaFunctions()
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g_lua.registerClass<ProtocolGame, Protocol>();
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g_lua.registerClass<Thing>();
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g_lua.registerClass<Creature>();
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g_lua.registerClass<Player, Creature>();
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g_lua.registerClass<LocalPlayer, Player>();
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g_lua.registerClass<Item>();
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g_lua.registerClass<Tile>();
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g_lua.registerClass<Map>();
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g_lua.registerClass<Game>();
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g_lua.bindClassStaticFunction<Game>("loginWorld", std::bind(&Game::loginWorld, &g_game, _1, _2, _3, _4, _5));
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g_lua.bindClassStaticFunction<Game>("logout", std::bind(&Game::logout, &g_game));
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Block a user