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Updated Top Menu, Health Info, Combat Controls, Console (Channels), Game Toggle Buttons, Minimap Layout, Game Interface Prompts, and Creature Draw Info.
* Added new left and right game button panels. * Relocated main game toggle buttons to the right side of the screen to make it easier to toggle miniwindows. * Added table.empty(t) function to table lib. * Renamed module game_healthbar to game_healthinfo. * Combat controls now save per character (e.g. Fight mode, chase mode, safe fight mode) * Last channels open now save per character. * Fixed typo in containers.lua. * Added logout prompting window message when you logout via the logout button. * Added exit promting window message when you attempt to exit the client. * Repositioned some minimap buttons. * Fixed so when creatures health percent is < 1 it will not draw the creature information. Known Issues: * If you move a container widget into the map rect if you move an item onto itself it will allow this to execute still dropping the item on the ground. * The server is calling to open channels after onGameStart is executed causing it to focus the last tab opened. Fix: Don't save channels to the settings that are opened by the server.
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@@ -189,6 +189,9 @@ void Creature::drawOutfit(const Rect& destRect, bool resize)
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void Creature::drawInformation(const Point& point, bool useGray, const Rect& parentRect)
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{
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if(m_healthPercent < 1) // creature is dead
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return;
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Color fillColor = Color(96, 96, 96);
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if(!useGray)
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@@ -118,6 +118,11 @@ void UIMap::setKeepAspectRatio(bool enable)
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TilePtr UIMap::getTile(const Point& mousePos)
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{
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/*
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* Known Issue: If you move a container widget into the map rect
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* if you move an item onto itself it will allow this to execute
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* still dropping the item on the ground.
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*/
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if(!m_mapRect.contains(mousePos))
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return nullptr;
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