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Updated Top Menu, Health Info, Combat Controls, Console (Channels), Game Toggle Buttons, Minimap Layout, Game Interface Prompts, and Creature Draw Info.
* Added new left and right game button panels. * Relocated main game toggle buttons to the right side of the screen to make it easier to toggle miniwindows. * Added table.empty(t) function to table lib. * Renamed module game_healthbar to game_healthinfo. * Combat controls now save per character (e.g. Fight mode, chase mode, safe fight mode) * Last channels open now save per character. * Fixed typo in containers.lua. * Added logout prompting window message when you logout via the logout button. * Added exit promting window message when you attempt to exit the client. * Repositioned some minimap buttons. * Fixed so when creatures health percent is < 1 it will not draw the creature information. Known Issues: * If you move a container widget into the map rect if you move an item onto itself it will allow this to execute still dropping the item on the ground. * The server is calling to open channels after onGameStart is executed causing it to focus the last tab opened. Fix: Don't save channels to the settings that are opened by the server.
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@@ -58,7 +58,7 @@ function QuestLog.init()
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g_ui.importStyle('questlogwindow.otui')
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g_ui.importStyle('questlinewindow.otui')
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questLogButton = TopMenu.addGameButton('questLogButton', tr('Quest Log'), 'questlog.png', function() g_game.requestQuestLog() end)
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questLogButton = TopMenu.addLeftGameButton('questLogButton', tr('Quest Log'), 'questlog.png', function() g_game.requestQuestLog() end)
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connect(g_game, { onQuestLog = onGameQuestLog })
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connect(g_game, { onQuestLine= onGameQuestLine })
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