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Updated Top Menu, Health Info, Combat Controls, Console (Channels), Game Toggle Buttons, Minimap Layout, Game Interface Prompts, and Creature Draw Info.
* Added new left and right game button panels. * Relocated main game toggle buttons to the right side of the screen to make it easier to toggle miniwindows. * Added table.empty(t) function to table lib. * Renamed module game_healthbar to game_healthinfo. * Combat controls now save per character (e.g. Fight mode, chase mode, safe fight mode) * Last channels open now save per character. * Fixed typo in containers.lua. * Added logout prompting window message when you logout via the logout button. * Added exit promting window message when you attempt to exit the client. * Repositioned some minimap buttons. * Fixed so when creatures health percent is < 1 it will not draw the creature information. Known Issues: * If you move a container widget into the map rect if you move an item onto itself it will allow this to execute still dropping the item on the ground. * The server is calling to open channels after onGameStart is executed causing it to focus the last tab opened. Fix: Don't save channels to the settings that are opened by the server.
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@@ -37,7 +37,7 @@ table.insert(lifeBarColors, {percentAbove = -1, color = '#4F0000' } )
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-- public functions
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function Battle.init()
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battleWindow = g_ui.loadUI('battle.otui', GameInterface.getRightPanel())
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battleButton = TopMenu.addGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', 'battle.png', Battle.toggle)
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battleButton = TopMenu.addRightGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', 'battle.png', Battle.toggle)
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battleButton:setOn(true)
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g_keyboard.bindKeyDown('Ctrl+B', Battle.toggle)
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@@ -1,7 +1,7 @@
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Module
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name: game_battle
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description: Manage battle window
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author: andrefaramir
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author: andrefaramir, BeniS
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website: www.otclient.info
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icon: battle.png
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@@ -98,4 +98,3 @@ MiniWindow
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type: verticalBox
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fit-children: true
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