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https://github.com/edubart/otclient.git
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Refactoring and flexibility changes
* Split game module into game and game_interface * Move core_lib to corelib * Move miniwindow to corelib * Introduce init.lua script for initializing the client, giving much more flexibility * OTClient is no longer Application derived and is much simpler
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@@ -230,7 +230,7 @@ void WIN32Window::terminate()
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}
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if(m_instance) {
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if(!UnregisterClassA(g_app->getName().c_str(), m_instance))
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if(!UnregisterClassA(g_app.getName().c_str(), m_instance))
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g_logger.error("UnregisterClassA failed");
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m_instance = NULL;
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}
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@@ -256,7 +256,7 @@ void WIN32Window::internalCreateWindow()
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wc.hCursor = m_defaultCursor;
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wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
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wc.lpszMenuName = NULL;
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wc.lpszClassName = g_app->getName().c_str();
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wc.lpszClassName = g_app.getName().c_str();
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if(!RegisterClassA(&wc))
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g_logger.fatal("Failed to register the window class.");
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@@ -272,7 +272,7 @@ void WIN32Window::internalCreateWindow()
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updateUnmaximizedCoords();
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m_window = CreateWindowExA(dwExStyle,
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g_app->getName().c_str(),
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g_app.getName().c_str(),
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NULL,
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dwStyle,
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windowRect.left,
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