Refactoring and flexibility changes

* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
This commit is contained in:
Eduardo Bart
2012-06-19 21:15:56 -03:00
parent 9e72860178
commit 8761220deb
115 changed files with 448 additions and 363 deletions

View File

@@ -230,7 +230,7 @@ void WIN32Window::terminate()
}
if(m_instance) {
if(!UnregisterClassA(g_app->getName().c_str(), m_instance))
if(!UnregisterClassA(g_app.getName().c_str(), m_instance))
g_logger.error("UnregisterClassA failed");
m_instance = NULL;
}
@@ -256,7 +256,7 @@ void WIN32Window::internalCreateWindow()
wc.hCursor = m_defaultCursor;
wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = g_app->getName().c_str();
wc.lpszClassName = g_app.getName().c_str();
if(!RegisterClassA(&wc))
g_logger.fatal("Failed to register the window class.");
@@ -272,7 +272,7 @@ void WIN32Window::internalCreateWindow()
updateUnmaximizedCoords();
m_window = CreateWindowExA(dwExStyle,
g_app->getName().c_str(),
g_app.getName().c_str(),
NULL,
dwStyle,
windowRect.left,