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Refactoring and flexibility changes
* Split game module into game and game_interface * Move core_lib to corelib * Move miniwindow to corelib * Introduce init.lua script for initializing the client, giving much more flexibility * OTClient is no longer Application derived and is much simpler
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@@ -47,7 +47,7 @@ void FrameBuffer::internalCreate()
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FrameBuffer::~FrameBuffer()
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{
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assert(!g_app->isTermianted());
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assert(!g_app.isTermianted());
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if(g_graphics.ok() && m_fbo != 0)
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glDeleteFramebuffers(1, &m_fbo);
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}
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