Refactoring and flexibility changes

* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
This commit is contained in:
Eduardo Bart
2012-06-19 21:15:56 -03:00
parent 9e72860178
commit 8761220deb
115 changed files with 448 additions and 363 deletions

View File

@@ -47,7 +47,7 @@ void FrameBuffer::internalCreate()
FrameBuffer::~FrameBuffer()
{
assert(!g_app->isTermianted());
assert(!g_app.isTermianted());
if(g_graphics.ok() && m_fbo != 0)
glDeleteFramebuffers(1, &m_fbo);
}