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https://github.com/edubart/otclient.git
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Refactoring and flexibility changes
* Split game module into game and game_interface * Move core_lib to corelib * Move miniwindow to corelib * Introduce init.lua script for initializing the client, giving much more flexibility * OTClient is no longer Application derived and is much simpler
This commit is contained in:
@@ -47,7 +47,7 @@ void FrameBuffer::internalCreate()
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FrameBuffer::~FrameBuffer()
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{
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assert(!g_app->isTermianted());
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assert(!g_app.isTermianted());
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if(g_graphics.ok() && m_fbo != 0)
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glDeleteFramebuffers(1, &m_fbo);
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}
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@@ -37,7 +37,7 @@ HardwareBuffer::HardwareBuffer(Type type)
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HardwareBuffer::~HardwareBuffer()
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{
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assert(!g_app->isTermianted());
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assert(!g_app.isTermianted());
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if(g_graphics.ok())
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glDeleteBuffers(1, &m_id);
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}
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@@ -44,7 +44,7 @@ Shader::Shader(Shader::ShaderType shaderType)
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Shader::~Shader()
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{
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assert(!g_app->isTermianted());
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assert(!g_app.isTermianted());
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if(g_graphics.ok())
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glDeleteShader(m_shaderId);
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}
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@@ -38,7 +38,7 @@ ShaderProgram::ShaderProgram()
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ShaderProgram::~ShaderProgram()
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{
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assert(!g_app->isTermianted());
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assert(!g_app.isTermianted());
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if(g_graphics.ok())
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glDeleteProgram(m_programId);
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}
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@@ -79,7 +79,7 @@ Texture::Texture(const ImagePtr& image, bool buildMipmaps)
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Texture::~Texture()
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{
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assert(!g_app->isTermianted());
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assert(!g_app.isTermianted());
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// free texture from gl memory
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if(g_graphics.ok() && m_id != 0)
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glDeleteTextures(1, &m_id);
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