Refactoring and flexibility changes

* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
This commit is contained in:
Eduardo Bart
2012-06-19 21:15:56 -03:00
parent 9e72860178
commit 8761220deb
115 changed files with 448 additions and 363 deletions

View File

@@ -47,7 +47,7 @@ void FrameBuffer::internalCreate()
FrameBuffer::~FrameBuffer()
{
assert(!g_app->isTermianted());
assert(!g_app.isTermianted());
if(g_graphics.ok() && m_fbo != 0)
glDeleteFramebuffers(1, &m_fbo);
}

View File

@@ -37,7 +37,7 @@ HardwareBuffer::HardwareBuffer(Type type)
HardwareBuffer::~HardwareBuffer()
{
assert(!g_app->isTermianted());
assert(!g_app.isTermianted());
if(g_graphics.ok())
glDeleteBuffers(1, &m_id);
}

View File

@@ -44,7 +44,7 @@ Shader::Shader(Shader::ShaderType shaderType)
Shader::~Shader()
{
assert(!g_app->isTermianted());
assert(!g_app.isTermianted());
if(g_graphics.ok())
glDeleteShader(m_shaderId);
}

View File

@@ -38,7 +38,7 @@ ShaderProgram::ShaderProgram()
ShaderProgram::~ShaderProgram()
{
assert(!g_app->isTermianted());
assert(!g_app.isTermianted());
if(g_graphics.ok())
glDeleteProgram(m_programId);
}

View File

@@ -79,7 +79,7 @@ Texture::Texture(const ImagePtr& image, bool buildMipmaps)
Texture::~Texture()
{
assert(!g_app->isTermianted());
assert(!g_app.isTermianted());
// free texture from gl memory
if(g_graphics.ok() && m_id != 0)
glDeleteTextures(1, &m_id);