Refactoring and flexibility changes

* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
This commit is contained in:
Eduardo Bart
2012-06-19 21:15:56 -03:00
parent 9e72860178
commit 8761220deb
115 changed files with 448 additions and 363 deletions

View File

@@ -31,6 +31,7 @@ public:
void init(const char *argv0);
void terminate();
void discoverWorkDir(const std::string& appName, const std::string& existentFile);
bool setupWriteDir(const std::string& appWriteDirName);
bool addToSearchPath(const std::string& path, bool insertInFront = true);
@@ -55,7 +56,13 @@ public:
std::list<std::string> listDirectoryFiles(const std::string& directoryPath = "");
std::string resolvePath(const std::string& path);
std::string getRealDir(const std::string& path);
std::string getBaseDir();
std::string getWorkDir() { return m_workDir; }
private:
std::string m_workDir;
Boolean<false> m_hasSearchPath;
};
extern ResourceManager g_resources;