Refactoring and flexibility changes

* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
This commit is contained in:
Eduardo Bart
2012-06-19 21:15:56 -03:00
parent 9e72860178
commit 8761220deb
115 changed files with 448 additions and 363 deletions

View File

@@ -30,14 +30,12 @@ class ModuleManager
public:
void clear();
void discoverModulesPath();
void discoverModules();
void autoLoadModules(int maxPriority);
ModulePtr discoverModule(const std::string& moduleFile);
void ensureModuleLoaded(const std::string& moduleName);
void unloadModules();
void reloadModules();
std::string getModulesPath() { return m_modulesPath; }
ModulePtr getModule(const std::string& moduleName);
std::deque<ModulePtr> getModules() { return m_modules; }
@@ -48,7 +46,6 @@ protected:
friend class Module;
private:
std::string m_modulesPath;
std::deque<ModulePtr> m_modules;
std::multimap<int, ModulePtr> m_autoLoadModules;
};