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Refactoring and flexibility changes
* Split game module into game and game_interface * Move core_lib to corelib * Move miniwindow to corelib * Introduce init.lua script for initializing the client, giving much more flexibility * OTClient is no longer Application derived and is much simpler
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@@ -45,7 +45,7 @@ bool ConfigManager::load(const std::string& file)
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m_confsDoc = confsDoc;
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return true;
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} catch(stdext::exception& e) {
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g_logger.error(stdext::format("Unable to load configuration file: %s", e.what()));
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g_logger.error(stdext::format("Unable to parse configuration file '%s'", e.what()));
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return false;
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}
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}
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