Refactoring and flexibility changes

* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
This commit is contained in:
Eduardo Bart
2012-06-19 21:15:56 -03:00
parent 9e72860178
commit 8761220deb
115 changed files with 448 additions and 363 deletions

View File

@@ -1,15 +1,16 @@
Module
name: game
description: Create the game interface, where the ingame stuff starts
description: Contains game related classes
author: OTClient team
website: www.otclient.info
dependencies:
- client_extended
- game_tibiafiles
- client_background
- game_tibiafiles
load-later:
- game_interface
- game_textmessage
- game_console
- game_outfit
@@ -31,26 +32,9 @@ Module
- game_shaders
@onLoad: |
importStyle 'styles/items.otui'
importStyle 'styles/creatures.otui'
importStyle 'styles/miniwindow.otui'
importStyle 'styles/countwindow.otui'
dofile 'const'
dofile 'protocollogin'
dofile 'widgets/uigamemap'
dofile 'widgets/uiitem'
dofile 'widgets/uiminiwindow'
dofile 'widgets/uiminiwindowcontainer'
dofile 'creature'
dofile 'player'
dofile 'gameinterface'
GameInterface.init()
@onUnload: |
GameInterface.terminate()