Refactoring and flexibility changes

* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
This commit is contained in:
Eduardo Bart
2012-06-19 21:15:56 -03:00
parent 9e72860178
commit 8761220deb
115 changed files with 448 additions and 363 deletions

View File

@@ -0,0 +1,35 @@
UIProgressBar = extends(UIWidget)
function UIProgressBar.create()
local progressbar = UIProgressBar.internalCreate()
progressbar:setFocusable(false)
progressbar:setPhantom(true)
progressbar.percent = 0
progressbar:updateBackground()
return progressbar
end
function UIProgressBar:setPercent(percent)
self.percent = math.max(math.min(percent, 100), 0)
self:updateBackground()
end
function UIProgressBar:getPercent()
return self.percent
end
function UIProgressBar:getPercentPixels()
return 100 / self:getWidth()
end
function UIProgressBar:updateBackground()
local width = math.round(math.max((self.percent * self:getWidth())/100, 1))
local height = self:getHeight()
self:setBackgroundSize({width=width, height=height})
end
function UIProgressBar:onGeometryChange(oldRect, newRect)
self:updateBackground()
end