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Refactoring and flexibility changes
* Split game module into game and game_interface * Move core_lib to corelib * Move miniwindow to corelib * Introduce init.lua script for initializing the client, giving much more flexibility * OTClient is no longer Application derived and is much simpler
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32
modules/corelib/widgets/uiminiwindowcontainer.lua
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32
modules/corelib/widgets/uiminiwindowcontainer.lua
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UIMiniWindowContainer = extends(UIWidget)
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function UIMiniWindowContainer.create()
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local container = UIMiniWindowContainer.internalCreate()
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container:setFocusable(false)
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container:setPhantom(true)
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return container
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end
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function UIMiniWindowContainer:onDrop(widget, mousePos)
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if widget:getClassName() == 'UIMiniWindow' then
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local oldParent = widget:getParent()
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if oldParent == self then
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return true
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end
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oldParent:removeChild(widget)
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if widget.movedWidget then
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local index = self:getChildIndex(widget.movedWidget)
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self:insertChild(index + widget.movedIndex, widget)
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else
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self:addChild(widget)
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end
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return true
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end
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end
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function UIMiniWindowContainer:getClassName()
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return 'UIMiniWindowContainer'
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end
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