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Refactoring and flexibility changes
* Split game module into game and game_interface * Move core_lib to corelib * Move miniwindow to corelib * Introduce init.lua script for initializing the client, giving much more flexibility * OTClient is no longer Application derived and is much simpler
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modules/corelib/widgets/uilabel.lua
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modules/corelib/widgets/uilabel.lua
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UILabel = extends(UIWidget)
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function UILabel.create()
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local label = UILabel.internalCreate()
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label:setPhantom(true)
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label:setFocusable(false)
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label:setTextAlign(AlignLeft)
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return label
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end
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