Refactoring and flexibility changes

* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
This commit is contained in:
Eduardo Bart
2012-06-19 21:15:56 -03:00
parent 9e72860178
commit 8761220deb
115 changed files with 448 additions and 363 deletions

View File

@@ -0,0 +1,44 @@
RadioGroup = newclass()
function RadioGroup.create()
local radiogroup = RadioGroup.internalCreate()
radiogroup.widgets = {}
return radiogroup
end
function RadioGroup:destroy()
for k,widget in pairs(self.widgets) do
widget.onClick = nil
end
self.widgets = {}
end
function RadioGroup:addWidget(widget)
table.insert(self.widgets, widget)
widget.onClick = function(widget) self:selectWidget(widget) end
end
function RadioGroup:removeWidget(widget)
if self.selectedWidget == widget then
self:selectWidget(nil)
end
widget.onClick = nil
table.removevalue(self.widgets, widget)
end
function RadioGroup:selectWidget(selectedWidget)
if selectedWidget == self.selectedWidget then return end
local previousSelectedWidget = self.selectedWidget
self.selectedWidget = selectedWidget
if previousSelectedWidget then
previousSelectedWidget:setChecked(false)
end
if selectedWidget then
selectedWidget:setChecked(true)
end
signalcall(self.onSelectionChange, self, selectedWidget, previousSelectedWidget)
end