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Refactoring and flexibility changes
* Split game module into game and game_interface * Move core_lib to corelib * Move miniwindow to corelib * Introduce init.lua script for initializing the client, giving much more flexibility * OTClient is no longer Application derived and is much simpler
This commit is contained in:
45
modules/corelib/ext/string.lua
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45
modules/corelib/ext/string.lua
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@@ -0,0 +1,45 @@
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function string.split(s, delim)
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local start = 1
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local results = {}
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while true do
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local pos = string.find(s, delim, start, true)
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if not pos then
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break
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end
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table.insert(results, string.sub(s, start, pos-1))
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start = pos + string.len(delim)
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end
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table.insert(results, string.sub(s, start))
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table.removevalue(results, '')
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return results
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end
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function string.starts(s, start)
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return string.sub(s, 1, #start) == start
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end
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function string.trim(s)
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return string.match(s, '^%s*(.*%S)') or ''
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end
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function string.explode(str, sep, limit)
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if(type(sep) ~= 'string' or tostring(str):len() == 0 or sep:len() == 0) then
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return {}
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end
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local i, pos, tmp, t = 0, 1, "", {}
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for s, e in function() return string.find(str, sep, pos) end do
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tmp = str:sub(pos, s - 1):trim()
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table.insert(t, tmp)
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pos = e + 1
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i = i + 1
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if(limit ~= nil and i == limit) then
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break
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end
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end
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tmp = str:sub(pos):trim()
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table.insert(t, tmp)
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return t
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end
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