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Refactoring and flexibility changes
* Split game module into game and game_interface * Move core_lib to corelib * Move miniwindow to corelib * Introduce init.lua script for initializing the client, giving much more flexibility * OTClient is no longer Application derived and is much simpler
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@@ -1,8 +1,8 @@
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Client = {}
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function Client.reloadScripts()
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dofile '/otclientrc'
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reloadModules()
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dofile '/otclientrc'
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local message = tr('All modules and scripts were reloaded.')
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TextMessage.displayEventAdvance(message)
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print(message)
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@@ -35,16 +35,13 @@ function Client.init()
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g_window.setTitle('OTClient')
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g_window.setIcon(resolvepath('clienticon.png'))
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-- show the only window after the first frame is rendered
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scheduleEvent(function()
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addEvent(function()
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scheduleEvent(function()
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g_window.show()
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-- Play startup music (The Silver Tree, by Mattias Westlund)
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g_sounds.playMusic("startup.ogg", 3)
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connect(g_game, { onGameStart = function() g_sounds.stopMusic(3) end })
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connect(g_game, { onGameEnd= function() g_sounds.playMusic("startup.ogg", 3) end })
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end, 0)
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end, 100)
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end, 0)
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end
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@@ -3,8 +3,6 @@ Module
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description: Initialize the client and setups its main window
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author: edubart
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website: www.otclient.info
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autoload: true
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autoload-priority: 100
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reloadable: false
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load-later:
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