implementing battle window, need some improvements but its working

This commit is contained in:
AndreFaramir
2012-02-09 03:27:29 -02:00
parent a8c9980a5c
commit 8545d15304
13 changed files with 580 additions and 33 deletions

View File

@@ -27,6 +27,12 @@ local function onUseWithMouseRelease(self, mousePosition, mouseButton)
end
elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
g_game.useWith(g_game.selectedThing, clickedWidget:getItem())
elseif clickedWidget.isBattleButton or clickedWidget.battleButtonChild then
local battleButton = clickedWidget
if clickedWidget.battleButtonChild then
battleButton = clickedWidget:getParent()
end
g_game.useWith(g_game.selectedThing, battleButton.creature)
end
end
end