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implementing battle window, need some improvements but its working
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@@ -27,6 +27,12 @@ local function onUseWithMouseRelease(self, mousePosition, mouseButton)
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end
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elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
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g_game.useWith(g_game.selectedThing, clickedWidget:getItem())
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elseif clickedWidget.isBattleButton or clickedWidget.battleButtonChild then
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local battleButton = clickedWidget
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if clickedWidget.battleButtonChild then
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battleButton = clickedWidget:getParent()
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end
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g_game.useWith(g_game.selectedThing, battleButton.creature)
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end
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end
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end
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