implementing battle window, need some improvements but its working

This commit is contained in:
AndreFaramir
2012-02-09 03:27:29 -02:00
parent a8c9980a5c
commit 8545d15304
13 changed files with 580 additions and 33 deletions

View File

@@ -23,53 +23,74 @@ EmblemGreen = 1
EmblemRed = 2
EmblemBlue = 3
function Creature:onSkullChange(skullId)
function getSkullImagePath(skullId)
if skullId == SkullYellow then
self:setSkullTexture(resolvepath('images/skull_yellow.png'))
return 'images/skull_yellow.png'
elseif skullId == SkullGreen then
self:setSkullTexture(resolvepath('images/skull_green.png'))
return 'images/skull_green.png'
elseif skullId == SkullWhite then
self:setSkullTexture(resolvepath('images/skull_white.png'))
return 'images/skull_white.png'
elseif skullId == SkullRed then
self:setSkullTexture(resolvepath('images/skull_red.png'))
return 'images/skull_red.png'
elseif skullId == SkullBlack then
self:setSkullTexture(resolvepath('images/skull_black.png'))
return 'images/skull_black.png'
elseif skullId == SkullOrange then
self:setSkullTexture(resolvepath('images/skull_orange.png'))
return 'images/skull_orange.png'
end
end
function getShieldImagePathAndBlink(shieldId)
if shieldId == ShieldWhiteYellow then
return 'images/shield_yellow_white.png', false
elseif shieldId == ShieldWhiteBlue then
return 'images/shield_blue_white.png', false
elseif shieldId == ShieldBlue then
return 'images/shield_blue.png', false
elseif shieldId == ShieldYellow then
return 'images/shield_yellow.png', false
elseif shieldId == ShieldBlueSharedExp then
return 'images/shield_blue_shared.png', false
elseif shieldId == ShieldYellowSharedExp then
return 'images/shield_yellow_shared.png', false
elseif shieldId == ShieldBlueNoSharedExpBlink then
return 'images/shield_blue_not_shared.png', true
elseif shieldId == ShieldYellowNoSharedExpBlink then
return 'images/shield_yellow_not_shared.png', true
elseif shieldId == ShieldBlueNoSharedExp then
return 'images/shield_blue_not_shared.png', false
elseif shieldId == ShieldYellowNoSharedExp then
return 'images/shield_yellow_not_shared.png', false
end
end
function getEmblemImagePath(emblemId)
if emblemId == EmblemGreen then
return 'images/emblem_green.png'
elseif emblemId == EmblemRed then
return 'images/emblem_red.png'
elseif emblemId == EmblemBlue then
return 'images/emblem_blue.png'
end
end
function Creature:onSkullChange(skullId)
local imagePath = getSkullImagePath(skullId)
if imagePath then
self:setSkullTexture(resolvepath(imagePath))
end
end
function Creature:onShieldChange(shieldId)
if shieldId == ShieldWhiteYellow then
self:setShieldTexture(resolvepath('images/shield_yellow_white.png'), false)
elseif shieldId == ShieldWhiteBlue then
self:setShieldTexture(resolvepath('images/shield_blue_white.png'), false)
elseif shieldId == ShieldBlue then
self:setShieldTexture(resolvepath('images/shield_blue.png'), false)
elseif shieldId == ShieldYellow then
self:setShieldTexture(resolvepath('images/shield_yellow.png'), false)
elseif shieldId == ShieldBlueSharedExp then
self:setShieldTexture(resolvepath('images/shield_blue_shared.png'), false)
elseif shieldId == ShieldYellowSharedExp then
self:setShieldTexture(resolvepath('images/shield_yellow_shared.png'), false)
elseif shieldId == ShieldBlueNoSharedExpBlink then
self:setShieldTexture(resolvepath('images/shield_blue_not_shared.png'), true)
elseif shieldId == ShieldYellowNoSharedExpBlink then
self:setShieldTexture(resolvepath('images/shield_yellow_not_shared.png'), true)
elseif shieldId == ShieldBlueNoSharedExp then
self:setShieldTexture(resolvepath('images/shield_blue_not_shared.png'), false)
elseif shieldId == ShieldYellowNoSharedExp then
self:setShieldTexture(resolvepath('images/shield_yellow_not_shared.png'), false)
local imagePath, blink = getShieldImagePathAndBlink(shieldId)
if imagePath then
self:setShieldTexture(resolvepath(imagePath), blink)
end
end
function Creature:onEmblemChange(emblemId)
if emblemId == EmblemGreen then
self:setEmblemTexture(resolvepath('images/emblem_green.png'))
elseif emblemId == EmblemRed then
self:setEmblemTexture(resolvepath('images/emblem_red.png'))
elseif emblemId == EmblemBlue then
self:setEmblemTexture(resolvepath('images/emblem_blue.png'))
local imagePath = getEmblemImagePath(emblemId)
if imagePath then
self:setEmblemTexture(resolvepath(imagePath))
end
end