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Fix #576, PopupMenus close when leaving the game
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@@ -8,6 +8,7 @@ function UIPopupMenu.create()
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local layout = UIVerticalLayout.create(menu)
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layout:setFitChildren(true)
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menu:setLayout(layout)
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menu.isGameMenu = false
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return menu
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end
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@@ -34,6 +35,7 @@ function UIPopupMenu:display(pos)
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rootWidget:addChild(self)
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self:setPosition(pos)
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self:grabMouse()
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self:focus()
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--self:grabKeyboard()
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currentMenu = self
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end
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@@ -76,6 +78,10 @@ function UIPopupMenu:addSeparator()
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g_ui.createWidget(self:getStyleName() .. 'Separator', self)
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end
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function UIPopupMenu:setGameMenu(state)
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self.isGameMenu = state
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end
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function UIPopupMenu:onDestroy()
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if currentMenu == self then
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currentMenu = nil
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@@ -105,4 +111,12 @@ local function onRootGeometryUpdate()
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currentMenu:destroy()
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end
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end
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connect(rootWidget, { onGeometryChange = onRootGeometryUpdate} )
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local function onGameEnd()
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if currentMenu and currentMenu.isGameMenu then
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currentMenu:destroy()
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end
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end
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connect(rootWidget, { onGeometryChange = onRootGeometryUpdate })
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connect(g_game, { onGameEnd = onGameEnd } )
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