add FileStream class

* minimize memory consumption by using FileStream for loading sprites
This commit is contained in:
Eduardo Bart
2012-04-02 12:51:03 -03:00
parent 7e6fe71b5e
commit 8450f1f896
8 changed files with 258 additions and 23 deletions

View File

@@ -6,8 +6,6 @@ ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 6)
# add framework cmake modules
SET(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake;${CMAKE_MODULE_PATH}")
# framework options
OPTION(WINDOWS_CONSOLE "Enables console window on Windows platform" OFF)
OPTION(USE_OPENGL_ES2 "Use OpenGL ES 2.0 (for mobiles devices)" OFF)
OPTION(CRASH_HANDLER "Generate crash reports" ON)
SET(BUILD_REVISION "custom" CACHE "Git revision string (intended for releases)" STRING)
@@ -85,6 +83,8 @@ ELSE()
ENDIF()
IF(WIN32)
OPTION(WINDOWS_CONSOLE "Enables console window on Windows platform" OFF)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mthreads")
ADD_DEFINITIONS(-D_WIN32_WINNT=0x0501)
SET(ADDITIONAL_LIBRARIES ws2_32 mswsock imagehlp)
@@ -158,6 +158,7 @@ SET(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/core/module.cpp
${CMAKE_CURRENT_LIST_DIR}/core/clock.cpp
${CMAKE_CURRENT_LIST_DIR}/core/timer.cpp
${CMAKE_CURRENT_LIST_DIR}/core/filestream.cpp
# framework net
${CMAKE_CURRENT_LIST_DIR}/net/connection.cpp