mirror of
https://github.com/edubart/otclient.git
synced 2025-10-16 20:43:26 +02:00
experimental map shaders
This commit is contained in:
19
modules/game_shaders/shaders/pulse.frag
Normal file
19
modules/game_shaders/shaders/pulse.frag
Normal file
@@ -0,0 +1,19 @@
|
||||
uniform float u_Time;
|
||||
uniform vec2 u_Resolution;
|
||||
uniform sampler2D u_Tex0;
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec2 halfres = u_Resolution.xy/2.0;
|
||||
vec2 cPos = v_TexCoord.xy * u_Resolution;
|
||||
|
||||
cPos.x -= 0.5*halfres.x*sin(u_Time/2.0)+0.3*halfres.x*cos(u_Time)+halfres.x;
|
||||
cPos.y -= 0.4*halfres.y*sin(u_Time/5.0)+0.3*halfres.y*cos(u_Time)+halfres.y;
|
||||
float cLength = length(cPos);
|
||||
|
||||
vec2 uv = v_TexCoord.xy+ ((cPos/cLength)*sin(cLength/30.0-u_Time*10.0)/25.0)*0.15;
|
||||
vec3 col = texture2D(u_Tex0,uv).xyz * 250.0/cLength;
|
||||
|
||||
gl_FragColor = vec4(col,1.0);
|
||||
}
|
Reference in New Issue
Block a user