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use boost stuff
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@@ -82,6 +82,6 @@ private:
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Size m_cornersSize;
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};
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typedef std::shared_ptr<BorderedImage> BorderedImagePtr;
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typedef boost::shared_ptr<BorderedImage> BorderedImagePtr;
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#endif // BORDEREDIMAGE_H
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@@ -92,6 +92,6 @@ private:
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Size m_glyphsSize[256];
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};
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typedef std::shared_ptr<Font> FontPtr;
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typedef boost::shared_ptr<Font> FontPtr;
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#endif // FONT_H
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@@ -44,6 +44,6 @@ protected:
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Rect m_textureCoords;
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};
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typedef std::shared_ptr<Image> ImagePtr;
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typedef boost::shared_ptr<Image> ImagePtr;
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#endif // IMAGE_H
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@@ -52,6 +52,6 @@ private:
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Size m_size;
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};
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typedef std::shared_ptr<Texture> TexturePtr;
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typedef boost::shared_ptr<Texture> TexturePtr;
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#endif // TEXTURE_H
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@@ -28,7 +28,7 @@
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#include "prerequisites.h"
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#include "texture.h"
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typedef std::weak_ptr<Texture> TextureWeakPtr;
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typedef boost::weak_ptr<Texture> TextureWeakPtr;
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class Textures
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{
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