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Changes/Fixes to Character List, Hotkey Manager, Exit Window and Text Message.
*Fixed typo in character list string. * Hotkey text edit will now focus when you select a list item. * Fix to the exit window layout. * Added a death window for player deaths.
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29
modules/game_textmessage/deathwindow.otui
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29
modules/game_textmessage/deathwindow.otui
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@@ -0,0 +1,29 @@
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DeathWindow < MainWindow
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id: deathWindow
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!text: tr('You are dead')
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size: 350 155
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Label
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!text: tr('Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!')
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width: 550
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height: 140
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anchors.left: parent.left
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anchors.top: parent.top
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margin-left: 10
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margin-top: 2
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Button
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id: buttonOk
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!text: tr('Ok')
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width: 64
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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margin-left: 160
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Button
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id: buttonCancel
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!text: tr('Cancel')
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width: 64
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anchors.left: prev.right
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anchors.bottom: parent.bottom
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margin-left: 5
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@@ -20,6 +20,7 @@ local MessageTypes = {
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local centerTextMessagePanel
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local bottomStatusLabel
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local privateLabel
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local deathWindow
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-- private functions
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local function displayMessage(msgtype, msg, time)
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@@ -57,6 +58,8 @@ end
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-- public functions
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function TextMessage.init()
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g_ui.importStyle('deathwindow.otui')
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connect(g_game, { onDeath = TextMessage.displayDeadMessage,
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onTextMessage = TextMessage.display,
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onGameStart = TextMessage.clearMessages })
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@@ -93,6 +96,7 @@ function TextMessage.terminate()
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centerTextMessagePanel = nil
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bottomStatusLabel = nil
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privateLabel = nil
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deathWindow = nil
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TextMessage = nil
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end
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@@ -127,4 +131,28 @@ function TextMessage.displayDeadMessage()
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local advanceLabel = GameInterface.getMapPanel():recursiveGetChildById('centerAdvance')
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if advanceLabel:isVisible() then return end
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TextMessage.displayEventAdvance(tr('You are dead.'))
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if(deathWindow) then
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return
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end
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deathWindow = g_ui.createWidget('DeathWindow', rootWidget)
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local okButton = deathWindow:getChildById('buttonOk')
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local cancelButton = deathWindow:getChildById('buttonCancel')
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local okFunc = function()
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CharacterList.doLogin()
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okButton:getParent():destroy()
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deathWindow = nil
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end
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local cancelFunc = function()
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GameInterface.logout()
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cancelButton:getParent():destroy()
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deathWindow = nil
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end
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deathWindow.onEnter = okFunc
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deathWindow.onEscape = cancelFunc
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okButton.onClick = okFunc
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cancelButton.onClick = cancelFunc
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end
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