replace YAML with custom made library for reading text files named FML

This commit is contained in:
Eduardo Bart
2011-05-21 15:15:46 -03:00
parent 0cd4bcd926
commit 80e42b0f96
29 changed files with 826 additions and 412 deletions

View File

@@ -67,93 +67,81 @@ UIElementPtr UILoader::createElementFromId(const std::string& id)
return element;
}
UIElementPtr UILoader::loadFromYAML(std::string filePath, const UIContainerPtr& parent)
UIElementPtr UILoader::loadFromFile(std::string filePath, const UIContainerPtr& parent)
{
std::stringstream fin;
if(!g_resources.loadFile(filePath, fin)) {
flogError("ERROR: Could not load ui file \"%s", filePath.c_str());
flogError("ERROR: Could not load ui file \"%s", filePath.c_str());
return UIElementPtr();
}
m_currentFile = filePath;
try {
YAML::Parser parser(fin);
YAML::Node doc;
parser.GetNextDocument(doc);
FML::Parser parser(fin);
if(!parser.hasError()) {
FML::Node* doc = parser.getDocument();
// get element id
std::string elementId;
doc.begin().first() >> elementId;
std::string elementId = doc->front()->tag();
// first we should populate all elements
// only after that we can load anchors
// create element interpreting it's id
UIElementPtr element = createElementFromId(elementId);
if(!element)
yamlThrowError(doc.begin().first(), "invalid element type");
if(!element) {
logError(doc->front()->generateErrorMessage("invalid root element type"));
return element;
}
parent->addChild(element);
// populete it
if(element->asUIContainer())
populateContainer(element->asUIContainer(), doc.begin().second());
populateContainer(element->asUIContainer(), doc->front());
// now do the real load
loadElements(element, doc.begin().second());
loadElements(element, doc->front());
// report onLoad events
element->onLoad();
return element;
} catch (YAML::Exception& e) {
flogError("ERROR: Failed to load ui file \"%s\":\n %s", filePath.c_str() % e.what());
} else {
flogError("ERROR: Failed to load ui file \"%s\":\n %s", filePath.c_str() % parser.getErrorMessage());
}
return UIElementPtr();
}
void UILoader::populateContainer(const UIContainerPtr& parent, const YAML::Node& node)
void UILoader::populateContainer(const UIContainerPtr& parent, FML::Node* node)
{
// order nodes
std::map<int, std::string> orderedNodes;
for(auto it = node.begin(); it != node.end(); ++it) {
std::string id;
it.first() >> id;
// check if it's an element id
if(id.find("#") != std::string::npos)
orderedNodes[it.first().GetMark().pos] = id;
}
// populate ordered elements
foreach(auto pair, orderedNodes) {
std::string id = pair.second;
const YAML::Node& cnode = node[id];
foreach(FML::Node* cnode, *node) {
std::string id = cnode->tag();
if(id.find("#") != std::string::npos) {
UIElementPtr element = createElementFromId(id);
if(!element) {
logError(cnode->generateErrorMessage("invalid element type"));
continue;
}
parent->addChild(element);
UIElementPtr element = createElementFromId(id);
if(!element) {
logError(yamlErrorDesc(cnode, "invalid element type"));
continue;
// also populate this element if it's a parent
if(element->asUIContainer())
populateContainer(element->asUIContainer(), cnode);
}
parent->addChild(element);
// also populate this element if it's a parent
if(element->asUIContainer())
populateContainer(element->asUIContainer(), cnode);
}
}
void UILoader::loadElements(const UIElementPtr& parent, const YAML::Node& node)
void UILoader::loadElements(const UIElementPtr& parent, FML::Node* node)
{
loadElement(parent, node);
if(UIContainerPtr container = parent->asUIContainer()) {
foreach(const UIElementPtr& element, container->getChildren()) {
for(auto it = node.begin(); it != node.end(); ++it) {
foreach(FML::Node* cnode, *node) {
// node found, load it
if(boost::ends_with(yamlRead<std::string>(it.first()), "#" + element->getId())) {
loadElements(element, it.second());
if(boost::ends_with(cnode->tag(), "#" + element->getId())) {
loadElements(element, cnode);
break;
}
}
@@ -161,13 +149,12 @@ void UILoader::loadElements(const UIElementPtr& parent, const YAML::Node& node)
}
}
void UILoader::loadElement(const UIElementPtr& element, const YAML::Node& node)
void UILoader::loadElement(const UIElementPtr& element, FML::Node* node)
{
// set element skin
if(yamlHasValue(node, "skin")) {
const YAML::Node& cnode = node["skin"];
if(cnode.Type() == YAML::NodeType::Scalar) {
element->setSkin(g_uiSkins.getElementSkin(element->getElementType(), yamlRead<std::string>(cnode)));
if(FML::Node* cnode = node->at("skin")) {
if(cnode->hasValue()) {
element->setSkin(g_uiSkins.getElementSkin(element->getElementType(), cnode->value()));
} else {
UIElementSkinPtr skin = UIElementSkinPtr(new UIElementSkin());
skin->load(cnode);
@@ -177,46 +164,45 @@ void UILoader::loadElement(const UIElementPtr& element, const YAML::Node& node)
element->setSkin(g_uiSkins.getElementSkin(element->getElementType(), "default"));
// load elements common proprieties
if(yamlHasValue(node, "size"))
element->setSize(yamlRead<Size>(node, "size"));
element->setMarginLeft(yamlRead(node, "margin.left", 0));
element->setMarginRight(yamlRead(node, "margin.right", 0));
element->setMarginTop(yamlRead(node, "margin.top", 0));
element->setMarginBottom(yamlRead(node, "margin.bottom", 0));
if(node->hasNode("size"))
element->setSize(node->readAt<Size>("size"));
if(yamlHasValue(node, "anchors.left"))
loadElementAnchor(element, UI::AnchorLeft, node["anchors.left"]);
element->setMarginLeft(node->readAt("margin.left", 0));
element->setMarginRight(node->readAt("margin.right", 0));
element->setMarginTop(node->readAt("margin.top", 0));
element->setMarginBottom(node->readAt("margin.bottom", 0));
if(yamlHasValue(node, "anchors.right"))
loadElementAnchor(element, UI::AnchorRight, node["anchors.right"]);
if(node->hasNode("anchors.left"))
loadElementAnchor(element, UI::AnchorLeft, node->at("anchors.left"));
if(yamlHasValue(node, "anchors.top"))
loadElementAnchor(element, UI::AnchorTop, node["anchors.top"]);
if(node->hasNode("anchors.right"))
loadElementAnchor(element, UI::AnchorRight, node->at("anchors.right"));
if(yamlHasValue(node, "anchors.bottom"))
loadElementAnchor(element, UI::AnchorBottom, node["anchors.bottom"]);
if(node->hasNode("anchors.top"))
loadElementAnchor(element, UI::AnchorTop, node->at("anchors.top"));
if(yamlHasValue(node, "anchors.horizontalCenter"))
loadElementAnchor(element, UI::AnchorHorizontalCenter, node["anchors.horizontalCenter"]);
if(node->hasNode("anchors.bottom"))
loadElementAnchor(element, UI::AnchorBottom, node->at("anchors.bottom"));
if(yamlHasValue(node, "anchors.verticalCenter"))
loadElementAnchor(element, UI::AnchorVerticalCenter, node["anchors.verticalCenter"]);
if(node->hasNode("anchors.horizontalCenter"))
loadElementAnchor(element, UI::AnchorHorizontalCenter, node->at("anchors.horizontalCenter"));
if(node->hasNode("anchors.verticalCenter"))
loadElementAnchor(element, UI::AnchorVerticalCenter, node->at("anchors.verticalCenter"));
// load events
if(yamlHasValue(node, "onLoad")) {
const YAML::Node& cnode = node["onLoad"];
if(g_lua.loadBufferAsFunction(yamlRead<std::string>(cnode), getElementSourceDesc(element, "onLoad")))
if(FML::Node* cnode = node->at("onLoad")) {
if(g_lua.loadBufferAsFunction(cnode->value(), getElementSourceDesc(element, "onLoad")))
g_lua.setScriptableField(element, "onLoad");
else
logError(yamlErrorDesc(cnode, "failed to parse inline lua script"));
logError(cnode->generateErrorMessage("failed to parse inline lua script"));
}
if(yamlHasValue(node, "onDestroy")) {
const YAML::Node& cnode = node["onDestroy"];
if(g_lua.loadBufferAsFunction(yamlRead<std::string>(cnode), getElementSourceDesc(element, "onDestroy")))
if(FML::Node* cnode = node->at("onDestroy")) {
if(g_lua.loadBufferAsFunction(cnode->value(), getElementSourceDesc(element, "onDestroy")))
g_lua.setScriptableField(element, "onDestroy");
else
logError(yamlErrorDesc(cnode, "failed to parse inline lua script"));
logError(cnode->generateErrorMessage("failed to parse inline lua script"));
}
// load specific element type
@@ -224,30 +210,29 @@ void UILoader::loadElement(const UIElementPtr& element, const YAML::Node& node)
loadButton(boost::static_pointer_cast<UIButton>(element), node);
else if(element->getElementType() == UI::Window) {
UIWindowPtr window = boost::static_pointer_cast<UIWindow>(element);
window->setTitle(yamlRead(node, "title", std::string()));
window->setTitle(node->readAt("title", std::string()));
}
else if(element->getElementType() == UI::Label) {
UILabelPtr label = boost::static_pointer_cast<UILabel>(element);
label->setText(yamlRead(node, "text", std::string()));
label->setAlign(parseAlignment(yamlRead(node, "align", std::string("left"))));
label->setText(node->readAt("text", std::string()));
label->setAlign(parseAlignment(node->readAt("align", std::string("left"))));
}
}
void UILoader::loadElementAnchor(const UIElementPtr& anchoredElement, UI::AnchorPoint anchoredEdge, const YAML::Node& node)
void UILoader::loadElementAnchor(const UIElementPtr& anchoredElement, UI::AnchorPoint anchoredEdge, FML::Node* node)
{
UIAnchorLayoutPtr layout = boost::dynamic_pointer_cast<UIAnchorLayout>(anchoredElement->getLayout());
if(!layout) {
logError(yamlErrorDesc(node, "could not add anchor, because this element does not participate of an anchor layout"));
logError(node->generateErrorMessage("could not add anchor, because this element does not participate of an anchor layout"));
return;
}
std::string anchorDescription;
node >> anchorDescription;
std::string anchorDescription = node->value();
std::vector<std::string> split;
boost::split(split, anchorDescription, boost::is_any_of(std::string(".")));
if(split.size() != 2) {
logError(yamlErrorDesc(node, "invalid anchor"));
logError(node->generateErrorMessage("invalid anchor"));
return;
}
@@ -255,25 +240,24 @@ void UILoader::loadElementAnchor(const UIElementPtr& anchoredElement, UI::Anchor
UI::AnchorPoint anchorLineEdge = UIAnchorLayout::parseAnchorPoint(split[1]);
if(anchorLineEdge == UI::AnchorNone) {
logError(yamlErrorDesc(node, "invalid anchor type"));
logError(node->generateErrorMessage("invalid anchor type"));
return;
}
if(!layout->addAnchor(anchoredElement, anchoredEdge, AnchorLine(anchorLineElementId, anchorLineEdge)))
logError(yamlErrorDesc(node, "anchoring failed"));
logError(node->generateErrorMessage("anchoring failed"));
}
void UILoader::loadButton(const UIButtonPtr& button, const YAML::Node& node)
void UILoader::loadButton(const UIButtonPtr& button, FML::Node* node)
{
button->setText(yamlRead<std::string>(node["text"]));
button->setText(node->valueAt("text"));
// set on click event
if(yamlHasValue(node, "onClick")) {
const YAML::Node& cnode = node["onClick"];
if(g_lua.loadBufferAsFunction(yamlRead<std::string>(cnode), getElementSourceDesc(button, "onClick")))
if(FML::Node* cnode = node->at("onClick")) {
if(g_lua.loadBufferAsFunction(cnode->value(), getElementSourceDesc(button, "onClick")))
g_lua.setScriptableField(button, "onClick");
else
logError(yamlErrorDesc(cnode, "failed to parse inline lua script"));
logError(cnode->generateErrorMessage("failed to parse inline lua script"));
}
}