Speed up compilation time for luafunctions

* Other compile fixes for gcc
This commit is contained in:
Eduardo Bart
2013-01-29 14:35:20 -02:00
parent 8d6ccb8d83
commit 80a7ecb3a4
8 changed files with 29 additions and 22 deletions

View File

@@ -354,10 +354,10 @@ void Game::processRuleViolationLock()
g_lua.callGlobalField("g_game", "onRuleViolationLock");
}
void Game::processVipAdd(uint id, const std::string& name, uint status)
void Game::processVipAdd(uint id, const std::string& name, uint status, int iconId, bool notifyLogin)
{
m_vips[id] = Vip(name, status);
g_lua.callGlobalField("g_game", "onAddVip", id, name, status);
g_lua.callGlobalField("g_game", "onAddVip", id, name, status, iconId, notifyLogin);
}
void Game::processVipStateChange(uint id, uint status)