Old light method restored, it can be changed in lua now

This commit is contained in:
Henrique Santiago
2013-02-06 20:47:17 -02:00
parent 7f6a4bbbe5
commit 7f918a12a2
5 changed files with 17 additions and 1 deletions

View File

@@ -59,6 +59,7 @@ public:
void setMapShader(const PainterShaderProgramPtr& shader, float fadeout, float fadein) { m_mapView->setShader(shader, fadein, fadeout); }
void setMinimumAmbientLight(float intensity) { m_mapView->setMinimumAmbientLight(intensity); }
void setLimitVisibleRange(bool limitVisibleRange) { m_limitVisibleRange = limitVisibleRange; updateVisibleDimension(); }
void setAddLightMethod(bool add) { m_mapView->setAddLightMethod(add); }
bool isMultifloor() { return m_mapView->isMultifloor(); }
bool isAutoViewModeEnabled() { return m_mapView->isAutoViewModeEnabled(); }