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Old light method restored, it can be changed in lua now
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@@ -59,6 +59,7 @@ public:
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void setMapShader(const PainterShaderProgramPtr& shader, float fadeout, float fadein) { m_mapView->setShader(shader, fadein, fadeout); }
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void setMinimumAmbientLight(float intensity) { m_mapView->setMinimumAmbientLight(intensity); }
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void setLimitVisibleRange(bool limitVisibleRange) { m_limitVisibleRange = limitVisibleRange; updateVisibleDimension(); }
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void setAddLightMethod(bool add) { m_mapView->setAddLightMethod(add); }
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bool isMultifloor() { return m_mapView->isMultifloor(); }
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bool isAutoViewModeEnabled() { return m_mapView->isAutoViewModeEnabled(); }
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