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Re-add destroying for unloading, other clean up:
* Cleaned some module terminate code * Fixed "reload all" issues
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@@ -51,6 +51,7 @@ function terminate()
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fightModeRadioGroup:destroy()
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combatControlsWindow:destroy()
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combatControlsButton:destroy()
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disconnect(g_game, {
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onGameStart = online,
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