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use GLSL shaders
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@@ -340,7 +340,7 @@ void X11Window::internalChooseGLVisual()
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m_rootWindow = RootWindow(m_display, m_visual->screen);
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#else
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static int attrList[] = {
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EGL_BUFFER_SIZE, 16,
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EGL_BUFFER_SIZE, 24,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_NONE
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};
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