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use GLSL shaders
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@@ -29,7 +29,7 @@ AnimatedTexture::AnimatedTexture(int width, int height, int channels, int numFra
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Texture(),
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m_numFrames(numFrames)
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{
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m_size.setSize(width, height);
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m_size.resize(width, height);
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m_framesTextureId.resize(numFrames);
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m_framesDelay.resize(numFrames);
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