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use GLSL shaders
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@@ -1,43 +1,33 @@
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local eventId = 0
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local eventsTable = { }
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local orig = { scheduleEvent = scheduleEvent,
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addEvent = addEvent }
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local eventList = {}
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-- fix original scheduleEvent
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function scheduleEvent(func, delay)
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eventId = eventId + 1
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local id = eventId
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local function proxyFunc()
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if eventsTable[id] then
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func()
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eventsTable[id] = nil
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if eventList[id] then
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if eventList[id].active then
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func()
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end
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eventList[id] = nil
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end
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end
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eventsTable[id] = proxyFunc
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orig.scheduleEvent(proxyFunc, delay)
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eventList[id] = { func = proxyFunc, active = true }
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if delay and delay > 0 then
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g_dispatcher.scheduleEvent(proxyFunc, delay)
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else
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g_dispatcher.addEvent(proxyFunc, false)
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end
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return id
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end
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-- FIXME: the event function can be collected
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-- and the dispatcher would call an invalid function, generating an warning
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function addEvent(func)
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return scheduleEvent(func, 0)
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end
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function removeEvent(id)
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if id and eventsTable[id] then
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eventsTable[id] = nil
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if id and eventList[id] then
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eventList[id].active = false
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return true
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end
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end
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-- fix original addEvent
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function addEvent(func)
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eventId = eventId + 1
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local id = eventId
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local function proxyFunc()
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if eventsTable[id] then
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func()
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eventsTable[id] = nil
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end
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end
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eventsTable[id] = proxyFunc
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orig.addEvent(proxyFunc)
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return id
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end
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