mirror of
https://github.com/edubart/otclient.git
synced 2025-10-15 12:04:55 +02:00
fix framebuffer
This commit is contained in:
@@ -78,6 +78,9 @@ FrameBuffer::FrameBuffer(int width, int height)
|
||||
m_fallbackOldImp = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// restore back buffer
|
||||
oglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
|
||||
} else {
|
||||
// otherwise fallback to copy texture from screen implementation
|
||||
m_fallbackOldImp = true;
|
||||
@@ -147,6 +150,8 @@ void FrameBuffer::draw(int x, int y, int width, int height)
|
||||
{
|
||||
g_graphics.disableDrawing();
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glColor4ubv(Color::white.rgbaPtr());
|
||||
glBindTexture(GL_TEXTURE_2D, m_fboTexture);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2i(0, 0); glVertex2i(x, y);
|
||||
|
@@ -33,7 +33,6 @@ void Graphics::init()
|
||||
glEnable(GL_ALPHA_TEST); // enable alpha by default
|
||||
glAlphaFunc(GL_GREATER, 0.0f); // default alpha mode
|
||||
glDisable(GL_DEPTH_TEST); // we are rendering 2D only, we don't need it
|
||||
glEnable(GL_TEXTURE_2D); // enable textures by default
|
||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glEnable(GL_BLEND);
|
||||
@@ -127,6 +126,9 @@ void Graphics::disableDrawing()
|
||||
if(m_drawMode != DRAW_NONE) {
|
||||
glEnd();
|
||||
m_drawMode = DRAW_NONE;
|
||||
|
||||
m_bindedTexture.reset();
|
||||
glColor4ubv(Color::white.rgbaPtr());
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user