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fix EGL
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@@ -55,8 +55,8 @@ bool Shader::compileSourceCode(const std::string& sourceCode)
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static const char *qualifierDefines =
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"#ifndef GL_FRAGMENT_PRECISION_HIGH\n"
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"#define highp mediump\n"
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"#endif\n";
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"precision highp float;\n"
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"#endif\n"
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"precision highp float;\n";
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#endif
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std::string code = qualifierDefines;
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